26th Feb '99 ================================================================ Installation : Unzip the contents of this archive to your maps folder Viewing : Start Q2 with the command line quake2.exe +deathmatch 1 +map unrdm1 ================================================================ Title : Moebius Trip Filename : unrdm1.bsp Author : SmallPileofGibs Design : Tasan Email Address [SPoG] : spog@quakeclan.net [Tasan] : tasan@planetquake.com Homepage [SPoG] : http://quake2.custard.org/spom/ [Tasan] : http://www.planetquake.com/jumps/ Description : "a closed structure folding back on itself, into itself" A medium-sized map that caters for 1on1 up to a medium FFA. The story behind this one: Tasan went on at me about making his dream map - something like Q2DM1 but with futuristic glowy blue style. Eventually I gave in, and he explained at length exactly how the map should be, and took a major role in laying it out and telling me which bits sucked. Somehow this ended up as a playable map. Additional Credits to : Testers - Clan Unreal and others Kewl people - id software Odd people - #quake2.uk Info about the Author : Q2 addict, perfectionist Other Levels by Author : SPoGDM1 - 64 player DM map SPoGCTF1 - Threewave CTF map SPoGDM2 - 1on1 / 3-6 player FFA SPoGDM3 - 1on1 / 3-12 player FFA ================================================================ * Play Information * Single Player : nope Cooperative : nope Deathmatch : 12 player FFA 1on1/2on2 : recommended * Construction * Base : From scratch Editor(s) used : QERadiant build 147 Other Prog(s) used : Quake 2 Known Bugs : Flik Build Time : 2 months Texture Wad(s) used : pak0.pak Build Machine : oc 300A, 64MB Compile machine : oc 300A, 64MB Qbsp3 : 15 seconds Qvis3 : 3 minutes [2000 numportals] Qrad3 -extra : 15 minutes Brushes : 2100ish Entities : all weapons, 2 RL, no BFG * Other Info * Tasan 0wns this map. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This archive may be distributed over the Internet and/or BBS systems. You may NOT distribute this BSP commercially in ANY way without my express permission.