--------------------------------------------------------------- *************************************************************** Map Name: "MOre of the Same" marics61 DM level for Quake 2 by Shon Shaffer "Maric" Files: marics61.zip /marics61.bsp, m61a.bsp/marics61.txt/env folder/and loads of new textures Contact: s-shaffer@home.com or s-shaffer@comcast.net Version:04-18-02 *************************************************************** --------------------------------------------------------------- Additional Credit* * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * The sounds for the most part also came from various and sundry q2 sites, offered freely for use * Gotta say "huge thanx" to these fine folks that have made their hard work freely available for us lowly mappers to use. * The sky env is called city1 and came from http://www.planethalflife.com/wadfather/ * The awsome texture set was made [HFX] at http://planetquake.com/hfx/ * I also used David Hydes GenSurf utility. The results are FAR supperior to doing terrian the old way =). Get it here http://tarot.telefragged.com/gensurf/index.shtml *** *GAMEPLAY INFO* Single Player : nah Deathmatch : well, thats what i made it for Cooperative : nope, unless you gang up on some lpb in dm. Difficulty Settings: nope Base System: P3 1 gig Verto Geforce2 64 meg DDR Player load : lots and lots, this is not a dueling map by any stretch *BUILD INFO* Build Time: 16 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 12 secs. QVIS3 : 1.5 hours QRAD3 : 1 hour Known Bugs: maybe not... *notes This one is just as the title implies... More of the same BUT I did focus on some very extreme z-axis hieghts between the levels. The weapons load is way over the top too =) There are two versions included m61a is for the Awakening mod, marics61 is for anything else. The Glads play supprisingly well, no "unreachable" errors. I will assume that this is due to using the awsome Gensurf tool. The weapons as has been my habit lately are "over the top" and that is just the way we like things on "Backshooters" our servers are at 207.114.0.70 oue web site is here www.backshooters.com *INSTALLATION* if you got this zip file intact just aim this puppy at your baseq2 folder and let 'er rip. *COPYRIGHT/PERMISSIONS* "Marics61 & More of the Same" is Copyright (c) 2001 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any Cd for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanks : Maric