===================================================================== Title : ICARUS ARENA 2001 Game: : Quake 2 + Monsta Mod Date : 09 Oct 2001 (original map: 24 Nov 1999) Filename : icarus2k1.bsp Author : Chris "Musashi" Walker Email Address : musashi@planetquake.com Home Page : http://planetquake.com/musashi Description : A space/void deathmatch level with half-gravity. Player Load : 2 - 5 players Spawn points : 5 Thanks : The obligatory but heartfelt thanks to id Software for Quake. Evil Lair for the top-notch textures The unknown author of the 'Stars' env Kai and Henry for beta-testing Fyonya for her helpful comments ;) Intsructions : Extract to your Quake2\baseq2 directory, using folder names. ===================================================================== * Play Information * Single Player : Yes - Monsta Mod only, though Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Textures : Yes New sky: : Yes New Music : No Demos Replaced : No ===================================================================== * Construction * Base : Original "Icarus Arena" level Editor(s) used : QERadiant Known Bugs : Teleporter texture will look horribly pink in software mode Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan ArghRad (v2.01) by Tim Wright ===================================================================== * Comments * The original "Icarus Arena" was a very early level of mine, so don't expect anything fantastic =P This has been updated for use with the Monsta Mod to include the icarus monsters from the Q2SP game in deathmatch mode. I've also tweaked the item layout and re-textured it using Evil Lair's cool textures. The level will play fine using vanilla Q2DM, you just won't get to fight the monsters of course. ===================================================================== * Copyright stuff * This is may only be redistributed free of charge and unaltered with this text file and all accompanying custom files (sky and textures) included. Thanks.