; This map has been written by QuArK - Quake Army Knife, QuArK 6.6 ; It is a map for the game Quake 2. ; For more information see QuArK's Home Page: http://quark.sourceforge.net/ ; Entity 0 ; worldspawn { "classname" "worldspawn" "spawnflags" "0" "wad" "C:\Users\Kitsune Valley\Desktop\trenchbroom-q2-addon\Addon\quake2_addon.wad;C:\Users\Kitsune Valley\Desktop\trenchbroom-q2-addon\Addon\marics_addon.wad;C:\Users\Kitsune Valley\Desktop\trenchbroom-q2-addon\Addon\ufo_addon.wad" "_mod" "Addon" "_def" "builtin:quake2_addon.fgd" ; Brush 0 ; Map structure:g[2] -> poly:p[1] { ( 0 0 -1072 ) ( 0 128 -1200 ) ( -128 0 -1072 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -16 ) ( -128 0 -16 ) ( 0 128 112 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -112 ) ( 0 128 16 ) ( -128 0 -112 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -976 ) ( -128 0 -976 ) ( 0 128 -1104 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -512 ) ( -128 0 -512 ) ( 0 128 -512 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 -448 0 ) ( 0 -448 128 ) ( -128 -448 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -576 ) ( 0 128 -576 ) ( -128 0 -576 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 1 ; Map structure:g[2] -> poly:p[2] { ( 0 0 -1136 ) ( 0 128 -1264 ) ( -128 0 -1136 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -80 ) ( -128 0 -80 ) ( 0 128 48 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -176 ) ( 0 128 -48 ) ( -128 0 -176 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -1040 ) ( -128 0 -1040 ) ( 0 128 -1168 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -576 ) ( -128 0 -576 ) ( 0 128 -576 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 -448 0 ) ( 0 -448 128 ) ( -128 -448 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -640 ) ( 0 128 -640 ) ( -128 0 -640 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 2 ; Map structure:g[2] -> poly:p[3] { ( 0 0 -1200 ) ( 0 128 -1328 ) ( -128 0 -1200 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -144 ) ( -128 0 -144 ) ( 0 128 -16 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -240 ) ( 0 128 -112 ) ( -128 0 -240 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -1104 ) ( -128 0 -1104 ) ( 0 128 -1232 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -640 ) ( -128 0 -640 ) ( 0 128 -640 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 -448 0 ) ( 0 -448 128 ) ( -128 -448 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -704 ) ( 0 128 -704 ) ( -128 0 -704 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 3 ; Map structure:g[2] -> poly:p[4] { ( 0 0 -1264 ) ( 0 128 -1392 ) ( -128 0 -1264 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -208 ) ( -128 0 -208 ) ( 0 128 -80 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -304 ) ( 0 128 -176 ) ( -128 0 -304 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -1168 ) ( -128 0 -1168 ) ( 0 128 -1296 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -704 ) ( -128 0 -704 ) ( 0 128 -704 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 -448 0 ) ( 0 -448 128 ) ( -128 -448 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -768 ) ( 0 128 -768 ) ( -128 0 -768 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 4 ; Map structure:g[2] -> poly:p[5] { ( 0 0 -1264 ) ( 0 128 -1264 ) ( -128 0 -1392 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -208 ) ( -128 0 -80 ) ( 0 128 -208 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -304 ) ( 128 0 -432 ) ( 0 128 -304 ) t10/wood014 0 0 0 1 1 ;TX2 ( 0 0 -1168 ) ( 0 128 -1168 ) ( 128 0 -1040 ) t10/wood014 0 0 0 1 1 ;TX1 ( 0 0 -704 ) ( -128 0 -704 ) ( 0 128 -704 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 448 0 0 ) ( 448 0 128 ) ( 448 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -768.00171 ) ( 0 128 -768.00171 ) ( -128 0 -768.00171 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 5 ; Map structure:g[2] -> poly:p[6] { ( 0 0 -1200 ) ( 0 128 -1200 ) ( -128 0 -1328 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -144 ) ( -128 0 -16 ) ( 0 128 -144 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -240 ) ( 128 0 -368 ) ( 0 128 -240 ) t10/wood014 0 0 0 1 1 ;TX2 ( 0 0 -1104 ) ( 0 128 -1104 ) ( 128 0 -976 ) t10/wood014 0 0 0 1 1 ;TX1 ( 0 0 -640 ) ( -128 0 -640 ) ( 0 128 -640 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 448 0 0 ) ( 448 0 128 ) ( 448 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -704 ) ( 0 128 -704 ) ( -128 0 -704 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 6 ; Map structure:g[2] -> poly:p[7] { ( 0 0 -1136 ) ( 0 128 -1136 ) ( -128 0 -1264 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -80 ) ( -128 0 48 ) ( 0 128 -80 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -176 ) ( 128 0 -304 ) ( 0 128 -176 ) t10/wood014 0 0 0 1 1 ;TX2 ( 0 0 -1040 ) ( 0 128 -1040 ) ( 128 0 -912 ) t10/wood014 0 0 0 1 1 ;TX1 ( 0 0 -576 ) ( -128 0 -576 ) ( 0 128 -576 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 448 0 0 ) ( 448 0 128 ) ( 448 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -640 ) ( 0 128 -640 ) ( -128 0 -640 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 7 ; Map structure:g[2] -> poly:p[8] { ( 0 0 -1072 ) ( 0 128 -1072 ) ( -128 0 -1200 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -16 ) ( -128 0 112 ) ( 0 128 -16 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -112 ) ( 128 0 -240 ) ( 0 128 -112 ) t10/wood014 0 0 0 1 1 ;TX2 ( 0 0 -976 ) ( 0 128 -976 ) ( 128 0 -848 ) t10/wood014 0 0 0 1 1 ;TX1 ( 0 0 -512 ) ( -128 0 -512 ) ( 0 128 -512 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 448 0 0 ) ( 448 0 128 ) ( 448 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -576 ) ( 0 128 -576 ) ( -128 0 -576 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 8 ; Map structure:g[2] -> poly:p[9] { ( 0 0 272 ) ( 128 0 400 ) ( 0 128 272 ) t10/wood014 0 0 0 1 1 ;TX2 ( 0 0 -1360 ) ( 0 128 -1360 ) ( 128 0 -1488 ) t10/wood014 0 0 0 1 1 ;TX1 ( 0 0 -1456 ) ( 0 128 -1456 ) ( -128 0 -1328 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 368 ) ( -128 0 240 ) ( 0 128 368 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -512 ) ( -128 0 -512 ) ( 0 128 -512 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -576 ) ( 0 128 -576 ) ( -128 0 -576 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( -832 0 0 ) ( -832 -128 0 ) ( -832 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 9 ; Map structure:g[2] -> poly:p[10] { ( 0 0 208 ) ( 128 0 336 ) ( 0 128 208 ) t10/wood014 0 0 0 1 1 ;TX2 ( 0 0 -1424 ) ( 0 128 -1424 ) ( 128 0 -1552 ) t10/wood014 0 0 0 1 1 ;TX1 ( 0 0 -1520 ) ( 0 128 -1520 ) ( -128 0 -1392 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 304 ) ( -128 0 176 ) ( 0 128 304 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -576 ) ( -128 0 -576 ) ( 0 128 -576 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -640 ) ( 0 128 -640 ) ( -128 0 -640 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( -832 0 0 ) ( -832 -128 0 ) ( -832 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 10 ; Map structure:g[2] -> poly:p[11] { ( 0 0 144 ) ( 128 0 272 ) ( 0 128 144 ) t10/wood014 0 0 0 1 1 ;TX2 ( 0 0 -1488 ) ( 0 128 -1488 ) ( 128 0 -1616 ) t10/wood014 0 0 0 1 1 ;TX1 ( 0 0 -1584 ) ( 0 128 -1584 ) ( -128 0 -1456 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 240 ) ( -128 0 112 ) ( 0 128 240 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -640 ) ( -128 0 -640 ) ( 0 128 -640 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -704 ) ( 0 128 -704 ) ( -128 0 -704 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( -832 0 0 ) ( -832 -128 0 ) ( -832 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 11 ; Map structure:g[2] -> poly:p[12] { ( 0 0 80 ) ( 0 128 80 ) ( -128 0 -48 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -1552 ) ( 0 128 -1552 ) ( 128 0 -1680 ) t10/wood014 0 0 0 1 1 ;TX1 ( 0 0 -1648 ) ( 0 128 -1648 ) ( -128 0 -1520 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 176 ) ( -128 0 48 ) ( 0 128 176 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -704 ) ( -128 0 -704 ) ( 0 128 -704 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -768 ) ( 0 128 -768 ) ( -128 0 -768 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( -832 0 0 ) ( -832 -128 0 ) ( -832 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 12 ; Map structure:g[2] -> poly:p[13] { ( 0 0 487.57895 ) ( -128 0 487.57895 ) ( 0 128 379.78946 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 703.15790 ) ( -128 0 703.15790 ) ( 0 128 810.94739 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 528 ) ( -128 0 528 ) ( 0 128 528 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 528 0 0 ) ( 528 -128 0 ) ( 528 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 512 0 0 ) ( 512 0 128 ) ( 512 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 13 ; Map structure:g[2] -> poly:p[14] { ( 0 0 272 ) ( 0 128 272 ) ( 128 0 272 ) marics/smstex3 0 0 0 1 1 ;TX1 ( -832 0 0 ) ( -832 0 128 ) ( -832 128 0 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 240 0 ) ( 128 240 0 ) ( 0 240 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( -896 0 0 ) ( -896 128 0 ) ( -896 0 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -496 0 ) ( 0 -496 128 ) ( 128 -496 0 ) marics/smstex3 0 0 0 1 1 ;TX1 } ; Brush 14 ; Map structure:g[2] -> poly:p[15] { ( 0 0 272 ) ( 0 128 272 ) ( 128 0 272 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 448 0 0 ) ( 448 0 128 ) ( 448 128 0 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 -448 0 ) ( 128 -448 0 ) ( 0 -448 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( -832 0 0 ) ( -832 128 0 ) ( -832 0 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -496 0 ) ( 0 -496 128 ) ( 128 -496 0 ) marics/smstex3 0 0 0 1 1 ;TX1 } ; Brush 15 ; Map structure:g[2] -> poly:p[16] { ( 0 0 272 ) ( 0 128 272 ) ( 128 0 272 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 448 0 0 ) ( 448 0 128 ) ( 448 128 0 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 240 0 ) ( 128 240 0 ) ( 0 240 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( -832 0 0 ) ( -832 128 0 ) ( -832 0 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 192 0 ) ( 0 192 128 ) ( 128 192 0 ) marics/smstex3 0 0 0 1 1 ;TX1 } ; Brush 16 ; Map structure:g[2] -> poly:p[17] { ( 0 -32 272 ) ( -128 -32 272 ) ( 0 96 272 ) marics/smstex3 32 0 90 1 1 ;TX1 ( 224 0 0 ) ( 224 0 -128 ) ( 224 -128 0 ) marics/smstex3 0 0 0 -1 -1 ;TX1 ( 0 192 -32 ) ( 0 192 96 ) ( -128 192 -32 ) marics/smstex3 32 0 90 1 1 ;TX2 ( 0 -32 256 ) ( 0 96 256 ) ( -128 -32 256 ) marics/smstex3 32 0 90 1 1 ;TX2 ( 160 0 0 ) ( 160 0 128 ) ( 160 -128 0 ) marics/smstex3 0 0 90 1 1 ;TX2 ( 0 -96 -32 ) ( -128 -96 -32 ) ( 0 -96 96 ) marics/smstex3 32 0 90 1 1 ;TX1 } ; Brush 17 ; Map structure:g[2] -> poly:p[18] { ( -32 -32 272 ) ( -160 -32 272 ) ( -32 96 272 ) marics/smstex3 32 32 90 1 1 ;TX1 ( 224 96 0 ) ( 224 96 -128 ) ( 224 -32 0 ) marics/smstex3 96 0 0 -1 -1 ;TX1 ( 0 -160 -32 ) ( 0 -160 96 ) ( -128 -160 -32 ) marics/smstex3 32 0 90 1 1 ;TX2 ( -32 -32 256 ) ( -32 96 256 ) ( -160 -32 256 ) marics/smstex3 32 32 90 1 1 ;TX2 ( 160 0 -96 ) ( 160 0 32 ) ( 160 -128 -96 ) marics/smstex3 96 0 90 1 1 ;TX2 ( 0 -448 -32 ) ( -128 -448 -32 ) ( 0 -448 96 ) marics/smstex3 32 0 90 1 1 ;TX1 } ; Brush 18 ; Map structure:g[2] -> poly:p[19] { ( 0 -32 272 ) ( -128 -32 272 ) ( 0 96 272 ) marics/smstex3 32 0 90 1 1 ;TX1 ( -32 0 0 ) ( -32 0 -128 ) ( -32 -128 0 ) marics/smstex3 0 0 0 -1 -1 ;TX1 ( 0 192 -32 ) ( 0 192 96 ) ( -128 192 -32 ) marics/smstex3 32 0 90 1 1 ;TX2 ( 0 -32 256 ) ( 0 96 256 ) ( -128 -32 256 ) marics/smstex3 32 0 90 1 1 ;TX2 ( -96 0 0 ) ( -96 -128 0 ) ( -96 0 -128 ) marics/smstex3 0 0 0 -1 -1 ;TX2 ( 0 -96 -32 ) ( -128 -96 -32 ) ( 0 -96 96 ) marics/smstex3 32 0 90 1 1 ;TX1 } ; Brush 19 ; Map structure:g[2] -> poly:p[20] { ( -32 -32 272 ) ( -160 -32 272 ) ( -32 96 272 ) marics/smstex3 32 32 90 1 1 ;TX1 ( -32 96 0 ) ( -32 96 -128 ) ( -32 -32 0 ) marics/smstex3 96 0 0 -1 -1 ;TX1 ( 0 -160 -32 ) ( 0 -160 96 ) ( -128 -160 -32 ) marics/smstex3 32 0 90 1 1 ;TX2 ( -32 -32 256 ) ( -32 96 256 ) ( -160 -32 256 ) marics/smstex3 32 32 90 1 1 ;TX2 ( -96 96 0 ) ( -96 -32 0 ) ( -96 96 -128 ) marics/smstex3 96 0 0 -1 -1 ;TX2 ( 0 -448 -32 ) ( -128 -448 -32 ) ( 0 -448 96 ) marics/smstex3 32 0 90 1 1 ;TX1 } ; Brush 20 ; Map structure:g[2] -> poly:p[21] { ( 0 -32 272 ) ( -128 -32 272 ) ( 0 96 272 ) marics/smstex3 32 0 90 1 1 ;TX1 ( -288 0 0 ) ( -288 0 -128 ) ( -288 -128 0 ) marics/smstex3 0 0 0 -1 -1 ;TX1 ( 0 192 -32 ) ( 0 192 96 ) ( -128 192 -32 ) marics/smstex3 32 0 90 1 1 ;TX2 ( 0 -32 256 ) ( 0 96 256 ) ( -128 -32 256 ) marics/smstex3 32 0 90 1 1 ;TX2 ( -352 0 0 ) ( -352 -128 0 ) ( -352 0 -128 ) marics/smstex3 0 0 0 -1 -1 ;TX2 ( 0 -96 -32 ) ( -128 -96 -32 ) ( 0 -96 96 ) marics/smstex3 32 0 90 1 1 ;TX1 } ; Brush 21 ; Map structure:g[2] -> poly:p[22] { ( -32 -32 272 ) ( -160 -32 272 ) ( -32 96 272 ) marics/smstex3 32 32 90 1 1 ;TX1 ( -288 96 0 ) ( -288 96 -128 ) ( -288 -32 0 ) marics/smstex3 96 0 0 -1 -1 ;TX1 ( 0 -160 -32 ) ( 0 -160 96 ) ( -128 -160 -32 ) marics/smstex3 32 0 90 1 1 ;TX2 ( -32 -32 256 ) ( -32 96 256 ) ( -160 -32 256 ) marics/smstex3 32 32 90 1 1 ;TX2 ( -352 96 0 ) ( -352 -32 0 ) ( -352 96 -128 ) marics/smstex3 96 0 0 -1 -1 ;TX2 ( 0 -448 -32 ) ( -128 -448 -32 ) ( 0 -448 96 ) marics/smstex3 32 0 90 1 1 ;TX1 } ; Brush 22 ; Map structure:g[2] -> poly:p[23] { ( 0 -32 272 ) ( -128 -32 272 ) ( 0 96 272 ) marics/smstex3 32 0 90 1 1 ;TX1 ( -544 0 0 ) ( -544 0 -128 ) ( -544 -128 0 ) marics/smstex3 0 0 0 -1 -1 ;TX1 ( 0 192 -32 ) ( 0 192 96 ) ( -128 192 -32 ) marics/smstex3 32 0 90 1 1 ;TX2 ( 0 -32 256 ) ( 0 96 256 ) ( -128 -32 256 ) marics/smstex3 32 0 90 1 1 ;TX2 ( -608 0 0 ) ( -608 -128 0 ) ( -608 0 -128 ) marics/smstex3 0 0 0 -1 -1 ;TX2 ( 0 -96 -32 ) ( -128 -96 -32 ) ( 0 -96 96 ) marics/smstex3 32 0 90 1 1 ;TX1 } ; Brush 23 ; Map structure:g[2] -> poly:p[24] { ( -32 -32 272 ) ( -160 -32 272 ) ( -32 96 272 ) marics/smstex3 32 32 90 1 1 ;TX1 ( -544 96 0 ) ( -544 96 -128 ) ( -544 -32 0 ) marics/smstex3 96 0 0 -1 -1 ;TX1 ( 0 -160 -32 ) ( 0 -160 96 ) ( -128 -160 -32 ) marics/smstex3 32 0 90 1 1 ;TX2 ( -32 -32 256 ) ( -32 96 256 ) ( -160 -32 256 ) marics/smstex3 32 32 90 1 1 ;TX2 ( -608 96 0 ) ( -608 -32 0 ) ( -608 96 -128 ) marics/smstex3 96 0 0 -1 -1 ;TX2 ( 0 -448 -32 ) ( -128 -448 -32 ) ( 0 -448 96 ) marics/smstex3 32 0 90 1 1 ;TX1 } ; Brush 24 ; Map structure:g[2] -> poly:p[25] { ( -40 -112 -56 ) ( -40 -112 72 ) ( 88 -112 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 ( -72 24 -56 ) ( 56 152 -56 ) ( -72 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -312 24 -56 ) ( -312 24 72 ) ( -440 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 -104 -56 ) ( 88 -104 -56 ) ( -40 -104 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 25 ; Map structure:g[2] -> poly:p[26] { ( -320 24 -56 ) ( -448 152 -56 ) ( -320 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 -112 -56 ) ( 88 -112 -56 ) ( -40 -112 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -312 24 -56 ) ( -312 24 72 ) ( -440 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -168 24 -56 ) ( -168 24 72 ) ( -168 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 26 ; Map structure:g[2] -> poly:p[27] { ( -40 -112 -56 ) ( 88 -112 -56 ) ( -40 -112 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -64 24 -56 ) ( -64 24 72 ) ( 64 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -72 24 -56 ) ( 56 152 -56 ) ( -72 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -216 24 -56 ) ( -216 152 -56 ) ( -216 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 } ; Brush 27 ; Map structure:g[2] -> poly:p[28] { ( -176 24 -56 ) ( -176 152 -56 ) ( -176 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -320 24 -56 ) ( -320 24 72 ) ( -448 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -8 24 -56 ) ( -8 24 72 ) ( 120 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -168 24 -56 ) ( -168 24 72 ) ( -168 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 28 ; Map structure:g[2] -> poly:p[29] { ( -16 24 -56 ) ( 112 152 -56 ) ( -16 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -176 24 -56 ) ( -176 24 72 ) ( -176 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -8 24 -56 ) ( -8 24 72 ) ( 120 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -40 -152 -56 ) ( -40 -152 72 ) ( 88 -152 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 } ; Brush 29 ; Map structure:g[2] -> poly:p[30] { ( -40 -144 -56 ) ( 88 -144 -56 ) ( -40 -144 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -16 24 -56 ) ( -16 24 72 ) ( 112 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -376 24 -56 ) ( -504 152 -56 ) ( -376 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -40 -152 -56 ) ( -40 -152 72 ) ( 88 -152 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 } ; Brush 30 ; Map structure:g[2] -> poly:p[31] { ( -368 24 -56 ) ( -368 24 72 ) ( -496 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 -144 -56 ) ( -40 -144 72 ) ( 88 -144 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 ( -376 24 -56 ) ( -504 152 -56 ) ( -376 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -216 24 -56 ) ( -216 152 -56 ) ( -216 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 } ; Brush 31 ; Map structure:g[2] -> poly:p[32] { ( -208 24 -56 ) ( -208 24 72 ) ( -208 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -368 24 -56 ) ( -496 152 -56 ) ( -368 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -64 24 -56 ) ( 64 152 -56 ) ( -64 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 32 ; Map structure:g[2] -> poly:p[33] { ( -208 24 -48 ) ( -208 152 -48 ) ( -208 24 80 ) m2/mar_ts1c -24 -48 0 1 1 ;TX2 ( -368 24 -48 ) ( -496 152 -48 ) ( -368 24 80 ) m2/mar_ts1c -24 -48 0 1 1 ;TX2 ( -40 -144 -48 ) ( -40 -144 80 ) ( 88 -144 -48 ) m2/mar_ts1c 40 -48 0 1 1 ;TX1 ( -16 24 -48 ) ( -16 24 80 ) ( 112 152 -48 ) m2/mar_ts1c -24 -48 0 1 1 ;TX1 ( -176 24 -48 ) ( -176 24 80 ) ( -176 152 -48 ) m2/mar_ts1c -24 -48 0 1 1 ;TX1 ( -320 24 -48 ) ( -320 24 80 ) ( -448 152 -48 ) m2/mar_ts1c -24 -48 0 1 1 ;TX1 ( -40 -112 -48 ) ( 88 -112 -48 ) ( -40 -112 80 ) m2/mar_ts1c 40 -48 0 1 1 ;TX2 ( -64 24 -48 ) ( 64 152 -48 ) ( -64 24 80 ) m2/mar_ts1c -24 -48 0 1 1 ;TX2 ( -40 24 224 ) ( -40 152 224 ) ( 88 24 224 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 208 ) ( 88 24 208 ) ( -40 152 208 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 33 ; Map structure:g[2] -> poly:p[34] { ( 8 -8 208 ) ( 8 120 208 ) ( 136 -8 208 ) e2u1/ceil1_1 -8 -8 0 1 1 ;TX1 ( -184 -8 0 ) ( -184 -8 128 ) ( -184 120 0 ) e2u1/ceil1_1 8 0 0 1 1 ;TX1 ( 8 -120 0 ) ( 136 -120 0 ) ( 8 -120 128 ) e2u1/ceil1_1 -8 0 0 1 1 ;TX2 ( 8 -8 192 ) ( 136 -8 192 ) ( 8 120 192 ) e2u1/ceil1_1 -8 -8 0 1 1 ;TX2 ( -200 -8 0 ) ( -200 120 0 ) ( -200 -8 128 ) e2u1/ceil1_1 8 0 0 1 1 ;TX2 ( 8 -136 0 ) ( 8 -136 128 ) ( 136 -136 0 ) e2u1/ceil1_1 -8 0 0 1 1 ;TX1 } ; Brush 34 ; Map structure:g[2] -> poly:p[35] { ( 0 0 256 ) ( 0 128 256 ) ( 128 0 256 ) e2u1/ceil1_1 0 0 0 1 1 ;TX1 ( -188 0 0 ) ( -188 0 128 ) ( -188 128 0 ) e2u1/ceil1_1 0 0 0 1 1 ;TX1 ( 0 -124 0 ) ( 128 -124 0 ) ( 0 -124 128 ) e2u1/ceil1_1 0 0 0 1 1 ;TX2 ( 0 0 224 ) ( 128 0 224 ) ( 0 128 224 ) e2u1/ceil1_1 0 0 0 1 1 ;TX2 ( -196 0 0 ) ( -196 128 0 ) ( -196 0 128 ) e2u1/ceil1_1 0 0 0 1 1 ;TX2 ( 0 -132 0 ) ( 0 -132 128 ) ( 128 -132 0 ) e2u1/ceil1_1 0 0 0 1 1 ;TX1 } ; Brush 35 ; Map structure:g[2] -> poly:p[36] { ( 0 0 -560 ) ( 0 128 -688 ) ( -128 0 -560 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -912 ) ( -128 0 -912 ) ( 0 128 -784 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -1008 ) ( 0 128 -880 ) ( -128 0 -1008 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -464 ) ( -128 0 -464 ) ( 0 128 -592 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -704 ) ( -128 0 -704 ) ( 0 128 -704 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -768 ) ( 0 128 -768 ) ( -128 0 -768 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 192 0 ) ( -128 192 0 ) ( 0 192 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 36 ; Map structure:g[2] -> poly:p[37] { ( 0 0 -496 ) ( 0 128 -624 ) ( -128 0 -496 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -848 ) ( -128 0 -848 ) ( 0 128 -720 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -944 ) ( 0 128 -816 ) ( -128 0 -944 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -400 ) ( -128 0 -400 ) ( 0 128 -528 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -640 ) ( -128 0 -640 ) ( 0 128 -640 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -704 ) ( 0 128 -704 ) ( -128 0 -704 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 192 0 ) ( -128 192 0 ) ( 0 192 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 37 ; Map structure:g[2] -> poly:p[38] { ( 0 0 -432 ) ( 0 128 -560 ) ( -128 0 -432 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -784 ) ( -128 0 -784 ) ( 0 128 -656 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -880 ) ( 0 128 -752 ) ( -128 0 -880 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -336 ) ( -128 0 -336 ) ( 0 128 -464 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -576 ) ( -128 0 -576 ) ( 0 128 -576 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -640 ) ( 0 128 -640 ) ( -128 0 -640 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 192 0 ) ( -128 192 0 ) ( 0 192 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 38 ; Map structure:g[2] -> poly:p[39] { ( 0 0 -368 ) ( 0 128 -496 ) ( -128 0 -368 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -720 ) ( -128 0 -720 ) ( 0 128 -592 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -816 ) ( 0 128 -688 ) ( -128 0 -816 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -272 ) ( -128 0 -272 ) ( 0 128 -400 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 0 -512 ) ( -128 0 -512 ) ( 0 128 -512 ) t10/wood014 0 0 90 1 1 ;TX1 ( 512 0 0 ) ( 512 -128 0 ) ( 512 0 128 ) t10/wood014 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 0 -576 ) ( 0 128 -576 ) ( -128 0 -576 ) t10/wood014 0 0 90 1 1 ;TX2 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) t10/wood014 0 0 90 1 1 ;TX2 ( 0 192 0 ) ( -128 192 0 ) ( 0 192 128 ) t10/wood014 0 0 90 1 1 ;TX1 } ; Brush 39 ; Map structure:g[2] -> poly:p[40] { ( 0 16 -16 ) ( 0 144 -16 ) ( 128 16 -16 ) zogg/snowtest 0 16 0 1 1 ;TX1 ( 1024 16 -16 ) ( 1024 16 112 ) ( 1024 144 -16 ) zogg/snowtest -16 -16 0 1 1 ;TX1 ( 0 832 -16 ) ( 128 832 -16 ) ( 0 832 112 ) zogg/snowtest 0 -16 0 1 1 ;TX2 ( 0 16 -32 ) ( 128 16 -32 ) ( 0 144 -32 ) zogg/snowtest 0 16 0 1 1 ;TX2 ( -1408 16 -16 ) ( -1408 144 -16 ) ( -1408 16 112 ) zogg/snowtest -16 -16 0 1 1 ;TX2 ( 0 -1088 -16 ) ( 0 -1088 112 ) ( 128 -1088 -16 ) zogg/snowtest 0 -16 0 1 1 ;TX1 } ; Brush 40 ; Map structure:g[2] -> poly:p[41] { ( 0 0 1008 ) ( 0 128 1008 ) ( 128 0 1008 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( -1408 0 0 ) ( -1408 0 128 ) ( -1408 128 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( 0 832 0 ) ( 128 832 0 ) ( 0 832 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( -1424 0 0 ) ( -1424 128 0 ) ( -1424 0 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 -1088 0 ) ( 0 -1088 128 ) ( 128 -1088 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 } ; Brush 41 ; Map structure:g[2] -> poly:p[42] { ( 0 0 1008 ) ( 0 128 1008 ) ( 128 0 1008 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( 1040 0 0 ) ( 1040 0 128 ) ( 1040 128 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( 0 832 0 ) ( 128 832 0 ) ( 0 832 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 1024 0 0 ) ( 1024 128 0 ) ( 1024 0 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 -1088 0 ) ( 0 -1088 128 ) ( 128 -1088 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 } ; Brush 42 ; Map structure:g[2] -> poly:p[43] { ( 0 0 1008 ) ( 0 128 1008 ) ( 128 0 1008 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( 1024 0 0 ) ( 1024 0 128 ) ( 1024 128 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( 0 -1088 0 ) ( 128 -1088 0 ) ( 0 -1088 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( -1408 0 0 ) ( -1408 128 0 ) ( -1408 0 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 -1104 0 ) ( 0 -1104 128 ) ( 128 -1104 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 } ; Brush 43 ; Map structure:g[2] -> poly:p[44] { ( 0 0 1008 ) ( 0 128 1008 ) ( 128 0 1008 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( 1024 0 0 ) ( 1024 0 128 ) ( 1024 128 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( 0 848 0 ) ( 128 848 0 ) ( 0 848 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( -1408 0 0 ) ( -1408 128 0 ) ( -1408 0 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 832 0 ) ( 0 832 128 ) ( 128 832 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 } ; Brush 44 ; Map structure:g[2] -> poly:p[45] { ( 0 0 1024 ) ( 0 128 1024 ) ( 128 0 1024 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( 1024 0 0 ) ( 1024 0 128 ) ( 1024 128 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 ( 0 832 0 ) ( 128 832 0 ) ( 0 832 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 0 1008 ) ( 128 0 1008 ) ( 0 128 1008 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( -1408 0 0 ) ( -1408 128 0 ) ( -1408 0 128 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX2 ( 0 -1088 0 ) ( 0 -1088 128 ) ( 128 -1088 0 ) e1u1/sky1 0 0 0 1 1 0 133 100 ;TX1 } ; Brush 45 ; Map structure:g[2] -> poly:p[46] { ( 0 -192 0 ) ( 0 -192 128 ) ( -128 -192 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 703.15790 ) ( -128 0 703.15790 ) ( 0 128 810.94739 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 528 ) ( -128 0 528 ) ( 0 128 528 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -896 0 0 ) ( -896 -128 0 ) ( -896 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -912 0 0 ) ( -912 0 128 ) ( -912 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -512 0 ) ( -128 -512 0 ) ( 0 -512 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 46 ; Map structure:g[2] -> poly:p[47] { ( 0 -64 0 ) ( -128 -64 0 ) ( 0 -64 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 487.57895 ) ( -128 0 487.57895 ) ( 0 128 379.78946 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 528 ) ( -128 0 528 ) ( 0 128 528 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -896 0 0 ) ( -896 -128 0 ) ( -896 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -912 0 0 ) ( -912 0 128 ) ( -912 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 } ; Brush 47 ; Map structure:g[2] -> poly:p[48] { ( -1264 0 0 ) ( -1392 128 0 ) ( -1264 0 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( -1008 0 0 ) ( -880 128 0 ) ( -1008 0 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( 128 0 0 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -912 0 0 ) ( -912 0 128 ) ( -912 128 0 ) wizardext/plank 0 0 0 1 1 ;TX1 ( 0 64 0 ) ( 128 64 0 ) ( 0 64 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) wizardext/plank 0 0 0 1 1 ;TX2 ( -1024 0 0 ) ( -1024 128 0 ) ( -1024 0 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 -320 0 ) ( 0 -320 128 ) ( 128 -320 0 ) wizardext/plank 0 0 0 1 1 ;TX1 } ; Brush 48 ; Map structure:g[2] -> poly:p[49] { ( -1272 8 16 ) ( -1400 136 16 ) ( -1272 8 144 ) wizardext/plank -8 16 0 1 1 ;TX2 ( -1008 0 16 ) ( -880 128 16 ) ( -1008 0 144 ) wizardext/plank 0 16 0 1 1 ;TX2 ( 8 0 144 ) ( 8 128 144 ) ( 136 0 144 ) wizardext/plank -8 0 0 1 1 ;TX1 ( -912 0 16 ) ( -912 0 144 ) ( -912 128 16 ) wizardext/plank 0 16 0 1 1 ;TX1 ( 8 64 16 ) ( 136 64 16 ) ( 8 64 144 ) wizardext/plank -8 16 0 1 1 ;TX2 ( 8 0 128 ) ( 136 0 128 ) ( 8 128 128 ) wizardext/plank -8 0 0 1 1 ;TX2 ( -1024 0 16 ) ( -1024 128 16 ) ( -1024 0 144 ) wizardext/plank 0 16 0 1 1 ;TX2 ( 8 -320 16 ) ( 8 -320 144 ) ( 136 -320 16 ) wizardext/plank -8 16 0 1 1 ;TX1 } ; Brush 49 ; Map structure:g[2] -> poly:p[50] { ( -48 -48 128 ) ( -48 80 128 ) ( 80 -48 128 ) wizardext/plank 48 -48 0 1 1 ;TX1 ( -912 -48 0 ) ( -912 -48 128 ) ( -912 80 0 ) wizardext/plank 48 0 0 1 1 ;TX1 ( -48 64 0 ) ( 80 64 0 ) ( -48 64 128 ) wizardext/plank 48 0 0 1 1 ;TX2 ( -48 -48 0 ) ( 80 -48 0 ) ( -48 80 0 ) wizardext/plank 48 -48 0 1 1 ;TX2 ( -928 -48 0 ) ( -928 80 0 ) ( -928 -48 128 ) wizardext/plank 48 0 0 1 1 ;TX2 ( -48 48 0 ) ( -48 48 128 ) ( 80 48 0 ) wizardext/plank 48 0 0 1 1 ;TX1 } ; Brush 50 ; Map structure:g[2] -> poly:p[51] { ( -48 32 128 ) ( -48 160 128 ) ( 80 32 128 ) wizardext/plank 48 32 0 1 1 ;TX1 ( -912 32 0 ) ( -912 32 128 ) ( -912 160 0 ) wizardext/plank -32 0 0 1 1 ;TX1 ( -48 -304 0 ) ( 80 -304 0 ) ( -48 -304 128 ) wizardext/plank 48 0 0 1 1 ;TX2 ( -48 32 0 ) ( 80 32 0 ) ( -48 160 0 ) wizardext/plank 48 32 0 1 1 ;TX2 ( -928 32 0 ) ( -928 160 0 ) ( -928 32 128 ) wizardext/plank -32 0 0 1 1 ;TX2 ( -48 -320 0 ) ( -48 -320 128 ) ( 80 -320 0 ) wizardext/plank 48 0 0 1 1 ;TX1 } ; Brush 51 ; Map structure:g[2] -> poly:p[52] { ( 416 0 0 ) ( 416 0 128 ) ( 416 128 0 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 272 ) ( 0 128 272 ) ( 128 0 272 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 -96 0 ) ( 128 -96 0 ) ( 0 -96 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( -832 0 0 ) ( -832 128 0 ) ( -832 0 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -160 0 ) ( 0 -160 128 ) ( 128 -160 0 ) marics/smstex3 0 0 0 1 1 ;TX1 } ; Brush 52 ; Map structure:g[2] -> poly:p[53] { ( 0 -80 0 ) ( 0 -80 128 ) ( 128 -80 0 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 272 ) ( 0 128 272 ) ( 128 0 272 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 512 0 0 ) ( 512 0 128 ) ( 512 128 0 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 240 0 ) ( 128 240 0 ) ( 0 240 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 448 0 0 ) ( 448 128 0 ) ( 448 0 128 ) marics/smstex3 0 0 0 1 1 ;TX2 } ; Brush 53 ; Map structure:g[2] -> poly:p[54] { ( 0 -176 0 ) ( 128 -176 0 ) ( 0 -176 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 0 272 ) ( 0 128 272 ) ( 128 0 272 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 512 0 0 ) ( 512 0 128 ) ( 512 128 0 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 448 0 0 ) ( 448 128 0 ) ( 448 0 128 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -496 0 ) ( 0 -496 128 ) ( 128 -496 0 ) marics/smstex3 0 0 0 1 1 ;TX1 } ; Brush 54 ; Map structure:g[2] -> poly:p[55] { ( 416 0 32 ) ( 416 0 160 ) ( 416 128 32 ) marics/smstex3 0 32 0 1 1 ;TX1 ( 0 -64 32 ) ( 128 -64 32 ) ( 0 -64 160 ) marics/smstex3 0 32 0 1 1 ;TX2 ( 0 -192 32 ) ( 0 -192 160 ) ( 128 -192 32 ) marics/smstex3 0 32 0 1 1 ;TX1 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 512 ) ( 128 0 512 ) ( 0 128 512 ) marics/smstex3 0 0 0 1 1 ;TX2 ( -896 0 32 ) ( -896 128 32 ) ( -896 0 160 ) marics/smstex3 0 32 0 1 1 ;TX2 } ; Brush 55 ; Map structure:g[2] -> poly:p[56] { ( 496 -16 16 ) ( 496 112 16 ) ( 496 -16 144 ) e3u1/brick1_1 16 16 0 1 1 ;TX2 ( 16 -16 640 ) ( 16 112 640 ) ( 144 -16 640 ) e3u1/brick1_1 -16 -16 0 1 1 ;TX1 ( 512 -16 16 ) ( 512 -16 144 ) ( 512 112 16 ) e3u1/brick1_1 16 16 0 1 1 ;TX1 ( 16 -80 16 ) ( 144 -80 16 ) ( 16 -80 144 ) e3u1/brick1_1 -16 16 0 1 1 ;TX2 ( 16 -16 128 ) ( 144 -16 128 ) ( 16 112 128 ) e3u1/brick1_1 -16 -16 0 1 1 ;TX2 ( 16 -176 16 ) ( 16 -176 144 ) ( 144 -176 16 ) e3u1/brick1_1 -16 16 0 1 1 ;TX1 } ; Brush 56 ; Map structure:g[2] -> poly:p[57] { ( 432 -16 16 ) ( 432 -16 144 ) ( 432 112 16 ) e3u1/brick1_1 16 16 0 1 1 ;TX1 ( 16 -16 640 ) ( 16 112 640 ) ( 144 -16 640 ) e3u1/brick1_1 -16 -16 0 1 1 ;TX1 ( 16 -80 16 ) ( 144 -80 16 ) ( 16 -80 144 ) e3u1/brick1_1 -16 16 0 1 1 ;TX2 ( 16 -16 128 ) ( 144 -16 128 ) ( 16 112 128 ) e3u1/brick1_1 -16 -16 0 1 1 ;TX2 ( 416 -16 16 ) ( 416 112 16 ) ( 416 -16 144 ) e3u1/brick1_1 16 16 0 1 1 ;TX2 ( 16 -176 16 ) ( 16 -176 144 ) ( 144 -176 16 ) e3u1/brick1_1 -16 16 0 1 1 ;TX1 } ; Brush 57 ; Map structure:g[2] -> poly:p[58] { ( 16 -96 16 ) ( 16 -96 144 ) ( 144 -96 16 ) e3u1/brick1_1 -16 16 0 1 1 ;TX1 ( 432 -16 16 ) ( 432 112 16 ) ( 432 -16 144 ) e3u1/brick1_1 16 16 0 1 1 ;TX2 ( 496 -16 16 ) ( 496 -16 144 ) ( 496 112 16 ) e3u1/brick1_1 16 16 0 1 1 ;TX1 ( 16 -16 640 ) ( 16 112 640 ) ( 144 -16 640 ) e3u1/brick1_1 -16 -16 0 1 1 ;TX1 ( 16 -80 16 ) ( 144 -80 16 ) ( 16 -80 144 ) e3u1/brick1_1 -16 16 0 1 1 ;TX2 ( 16 -16 144 ) ( 144 -16 144 ) ( 16 112 144 ) e3u1/brick1_1 -16 -16 0 1 1 ;TX2 } ; Brush 58 ; Map structure:g[2] -> poly:p[59] { ( 16 -160 16 ) ( 144 -160 16 ) ( 16 -160 144 ) e3u1/brick1_1 -16 16 0 1 1 ;TX2 ( 432 -16 16 ) ( 432 112 16 ) ( 432 -16 144 ) e3u1/brick1_1 16 16 0 1 1 ;TX2 ( 496 -16 16 ) ( 496 -16 144 ) ( 496 112 16 ) e3u1/brick1_1 16 16 0 1 1 ;TX1 ( 16 -16 640 ) ( 16 112 640 ) ( 144 -16 640 ) e3u1/brick1_1 -16 -16 0 1 1 ;TX1 ( 16 -16 144 ) ( 144 -16 144 ) ( 16 112 144 ) e3u1/brick1_1 -16 -16 0 1 1 ;TX2 ( 16 -176 16 ) ( 16 -176 144 ) ( 144 -176 16 ) e3u1/brick1_1 -16 16 0 1 1 ;TX1 } ; Brush 59 ; Map structure:g[2] -> poly:p[60] { ( 0 -48 0 ) ( 0 -48 128 ) ( 128 -48 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 0 96 ) ( 0 128 -32 ) ( 128 0 96 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 0 128 ) ( 0 128 128 ) ( 128 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 512 0 0 ) ( 512 0 128 ) ( 512 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 0 0 ) ( 128 0 0 ) ( 0 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 384 0 0 ) ( 384 128 0 ) ( 384 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 } ; Brush 60 ; Map structure:g[2] -> poly:p[61] { ( 0 -208 0 ) ( 128 -208 0 ) ( 0 -208 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 0 352 ) ( 0 128 480 ) ( 128 0 352 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 0 128 ) ( 0 128 128 ) ( 128 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 512 0 0 ) ( 512 0 128 ) ( 512 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 384 0 0 ) ( 384 128 0 ) ( 384 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 -256 0 ) ( 0 -256 128 ) ( 128 -256 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 } ; Brush 61 ; Map structure:g[2] -> poly:p[62] { ( 0 0 16 ) ( 0 128 16 ) ( 128 0 16 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 -208 0 ) ( 0 -208 128 ) ( 128 -208 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 -48 0 ) ( 128 -48 0 ) ( 0 -48 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 512 0 0 ) ( 512 0 128 ) ( 512 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 384 0 0 ) ( 384 128 0 ) ( 384 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 } ; Brush 62 ; Map structure:g[2] -> poly:p[63] { ( 432 0 0 ) ( 432 0 128 ) ( 432 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 0 112 ) ( 128 0 112 ) ( 0 128 112 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 -208 0 ) ( 0 -208 128 ) ( 128 -208 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 -48 0 ) ( 128 -48 0 ) ( 0 -48 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 0 128 ) ( 0 128 128 ) ( 128 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 384 0 0 ) ( 384 128 0 ) ( 384 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 } ; Brush 63 ; Map structure:g[2] -> poly:p[64] { ( 0 -160 16 ) ( 128 -160 16 ) ( 0 -160 144 ) e3u1/brick1_1 0 16 0 1 1 ;TX2 ( 432 0 16 ) ( 432 128 16 ) ( 432 0 144 ) e3u1/brick1_1 0 16 0 1 1 ;TX2 ( 0 0 128 ) ( 128 0 128 ) ( 0 128 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 -208 16 ) ( 0 -208 144 ) ( 128 -208 16 ) e3u1/brick1_1 0 16 0 1 1 ;TX1 ( 0 0 144 ) ( 0 128 144 ) ( 128 0 144 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 512 0 16 ) ( 512 0 144 ) ( 512 128 16 ) e3u1/brick1_1 0 16 0 1 1 ;TX1 } ; Brush 64 ; Map structure:g[2] -> poly:p[65] { ( 0 -96 16 ) ( 0 -96 144 ) ( 128 -96 16 ) e3u1/brick1_1 0 16 0 1 1 ;TX1 ( 432 0 16 ) ( 432 128 16 ) ( 432 0 144 ) e3u1/brick1_1 0 16 0 1 1 ;TX2 ( 0 0 128 ) ( 128 0 128 ) ( 0 128 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 -48 16 ) ( 128 -48 16 ) ( 0 -48 144 ) e3u1/brick1_1 0 16 0 1 1 ;TX2 ( 0 0 144 ) ( 0 128 144 ) ( 128 0 144 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 512 0 16 ) ( 512 0 144 ) ( 512 128 16 ) e3u1/brick1_1 0 16 0 1 1 ;TX1 } ; Brush 65 ; Map structure:g[2] -> poly:p[66] { ( 0 16 0 ) ( 128 16 0 ) ( 0 -32 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 512 0 0 ) ( 512 0 128 ) ( 512 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 0 128 ) ( 128 0 128 ) ( 0 128 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 416 0 0 ) ( 416 128 0 ) ( 416 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 -80 0 ) ( 0 -80 128 ) ( 128 -80 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 } ; Brush 66 ; Map structure:g[2] -> poly:p[67] { ( 0 -272 0 ) ( 0 -224 128 ) ( 128 -272 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 512 0 0 ) ( 512 0 128 ) ( 512 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 -176 0 ) ( 128 -176 0 ) ( 0 -176 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 0 128 ) ( 128 0 128 ) ( 0 128 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 416 0 0 ) ( 416 128 0 ) ( 416 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 } ; Brush 67 ; Map structure:g[2] -> poly:p[68] { ( 0 0 128 ) ( 0 128 128 ) ( 128 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 512 0 0 ) ( 512 0 128 ) ( 512 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 -48 0 ) ( 128 -48 0 ) ( 0 -48 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 0 16 ) ( 128 0 16 ) ( 0 128 16 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 496 0 0 ) ( 496 128 0 ) ( 496 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 -208 0 ) ( 0 -208 128 ) ( 128 -208 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 } ; Brush 68 ; Map structure:g[2] -> poly:p[69] { ( 0 0 352 ) ( -128 0 352 ) ( 0 128 352 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 128 ) ( 0 128 128 ) ( -128 0 128 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -64 0 ) ( 0 -64 128 ) ( -128 -64 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -192 0 ) ( -128 -192 0 ) ( 0 -192 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -896 0 0 ) ( -896 -128 0 ) ( -896 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -912 0 0 ) ( -912 0 128 ) ( -912 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 } ; Brush 69 ; Map structure:g[2] -> poly:p[70] { ( 0 0 480 ) ( 0 128 480 ) ( -128 0 480 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -64 0 ) ( 0 -64 128 ) ( -128 -64 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -192 0 ) ( -128 -192 0 ) ( 0 -192 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 528 ) ( -128 0 528 ) ( 0 128 528 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -896 0 0 ) ( -896 -128 0 ) ( -896 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -912 0 0 ) ( -912 0 128 ) ( -912 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 } ; Brush 70 ; Map structure:g[2] -> poly:p[71] { ( 0 -8 480 ) ( 0 120 480 ) ( 128 -8 480 ) wizardext/plank 0 -8 0 1 1 ;TX1 ( -896 -8 0 ) ( -896 -8 128 ) ( -896 120 0 ) wizardext/plank 8 0 0 1 1 ;TX1 ( 0 -120 0 ) ( 128 -120 0 ) ( 0 -120 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 -8 352 ) ( 128 -8 352 ) ( 0 120 352 ) wizardext/plank 0 -8 0 1 1 ;TX2 ( -912 -8 0 ) ( -912 120 0 ) ( -912 -8 128 ) wizardext/plank 8 0 0 1 1 ;TX2 ( 0 -136 0 ) ( 0 -136 128 ) ( 128 -136 0 ) wizardext/plank 0 0 0 1 1 ;TX1 } ; Brush 71 ; Map structure:g[2] -> poly:p[72] { ( 0 0 424 ) ( 0 128 424 ) ( 128 0 424 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -896 0 56 ) ( -896 0 184 ) ( -896 128 56 ) wizardext/plank 0 56 0 1 1 ;TX1 ( 0 -64 56 ) ( 128 -64 56 ) ( 0 -64 184 ) wizardext/plank 0 56 0 1 1 ;TX2 ( 0 0 408 ) ( 128 0 408 ) ( 0 128 408 ) wizardext/plank 0 0 0 1 1 ;TX2 ( -912 0 56 ) ( -912 128 56 ) ( -912 0 184 ) wizardext/plank 0 56 0 1 1 ;TX2 ( 0 -192 56 ) ( 0 -192 184 ) ( 128 -192 56 ) wizardext/plank 0 56 0 1 1 ;TX1 } ; Brush 72 ; Map structure:g[2] -> poly:p[73] { ( 0 0 448 ) ( 0 128 576 ) ( 128 0 448 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -896 0 0 ) ( -896 0 128 ) ( -896 128 0 ) wizardext/plank 0 0 0 1 1 ;TX1 ( 0 -64 0 ) ( 128 -64 0 ) ( 0 -64 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 0 352 ) ( 128 0 352 ) ( 0 128 352 ) wizardext/plank 0 0 0 1 1 ;TX2 ( -912 0 0 ) ( -912 128 0 ) ( -912 0 128 ) wizardext/plank 0 0 0 1 1 ;TX2 } ; Brush 73 ; Map structure:g[2] -> poly:p[74] { ( 0 0 192 ) ( 0 128 64 ) ( 128 0 192 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -896 0 0 ) ( -896 0 128 ) ( -896 128 0 ) wizardext/plank 0 0 0 1 1 ;TX1 ( 0 0 352 ) ( 128 0 352 ) ( 0 128 352 ) wizardext/plank 0 0 0 1 1 ;TX2 ( -912 0 0 ) ( -912 128 0 ) ( -912 0 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 -192 0 ) ( 0 -192 128 ) ( 128 -192 0 ) wizardext/plank 0 0 0 1 1 ;TX1 } ; Brush 74 ; Map structure:g[2] -> poly:p[75] { ( 0 0 640 ) ( 128 0 640 ) ( 0 128 768 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 0 480 ) ( 0 128 480 ) ( 128 0 480 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -896 0 0 ) ( -896 0 128 ) ( -896 128 0 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -912 0 0 ) ( -912 128 0 ) ( -912 0 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 -192 0 ) ( 0 -192 128 ) ( 128 -192 0 ) wizardext/plank 0 0 0 1 1 ;TX1 } ; Brush 75 ; Map structure:g[2] -> poly:p[76] { ( 0 0 384 ) ( 128 0 384 ) ( 0 128 256 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 0 480 ) ( 0 128 480 ) ( 128 0 480 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -896 0 0 ) ( -896 0 128 ) ( -896 128 0 ) wizardext/plank 0 0 0 1 1 ;TX1 ( 0 -64 0 ) ( 128 -64 0 ) ( 0 -64 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( -912 0 0 ) ( -912 128 0 ) ( -912 0 128 ) wizardext/plank 0 0 0 1 1 ;TX2 } ; Brush 76 ; Map structure:g[2] -> poly:p[77] { ( -512 0 16 ) ( -512 0 144 ) ( -512 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 487.57895 ) ( 0 128 379.78946 ) ( 128 0 487.57895 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 458.10526 ) ( 128 0 458.10526 ) ( 0 128 350.31580 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -80 16 ) ( 0 -80 144 ) ( 128 -80 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 256 16 ) ( 128 256 16 ) ( 0 256 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( -896 0 16 ) ( -896 128 16 ) ( -896 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 } ; Brush 77 ; Map structure:g[2] -> poly:p[78] { ( 0 0 16 ) ( 0 0 144 ) ( 0 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( -384 0 16 ) ( -384 128 16 ) ( -384 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 487.57895 ) ( 0 128 379.78946 ) ( 128 0 487.57895 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 458.10526 ) ( 128 0 458.10526 ) ( 0 128 350.31580 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -80 16 ) ( 0 -80 144 ) ( 128 -80 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 256 16 ) ( 128 256 16 ) ( 0 256 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 } ; Brush 78 ; Map structure:g[2] -> poly:p[79] { ( 128 0 16 ) ( 128 128 16 ) ( 128 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 487.57895 ) ( 0 128 379.78946 ) ( 128 0 487.57895 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 458.10526 ) ( 128 0 458.10526 ) ( 0 128 350.31580 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -80 16 ) ( 0 -80 144 ) ( 128 -80 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 512 0 16 ) ( 512 0 144 ) ( 512 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 256 16 ) ( 128 256 16 ) ( 0 256 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 } ; Brush 79 ; Map structure:g[2] -> poly:p[80] { ( 128 0 16 ) ( 128 128 16 ) ( 128 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 703.15790 ) ( 0 128 810.94739 ) ( 128 0 703.15790 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 673.68420 ) ( 128 0 673.68420 ) ( 0 128 781.47369 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -176 16 ) ( 128 -176 16 ) ( 0 -176 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 512 0 16 ) ( 512 0 144 ) ( 512 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -512 16 ) ( 0 -512 144 ) ( 128 -512 16 ) marics/smstex3 0 16 0 1 1 ;TX1 } ; Brush 80 ; Map structure:g[2] -> poly:p[81] { ( -384 0 16 ) ( -384 128 16 ) ( -384 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 16 ) ( 0 0 144 ) ( 0 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 703.15790 ) ( 0 128 810.94739 ) ( 128 0 703.15790 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 673.68420 ) ( 128 0 673.68420 ) ( 0 128 781.47369 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -176 16 ) ( 128 -176 16 ) ( 0 -176 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -512 16 ) ( 0 -512 144 ) ( 128 -512 16 ) marics/smstex3 0 16 0 1 1 ;TX1 } ; Brush 81 ; Map structure:g[2] -> poly:p[82] { ( -512 0 16 ) ( -512 0 144 ) ( -512 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 703.15790 ) ( 0 128 810.94739 ) ( 128 0 703.15790 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 673.68420 ) ( 128 0 673.68420 ) ( 0 128 781.47369 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -176 16 ) ( 128 -176 16 ) ( 0 -176 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( -896 0 16 ) ( -896 128 16 ) ( -896 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 -512 16 ) ( 0 -512 144 ) ( 128 -512 16 ) marics/smstex3 0 16 0 1 1 ;TX1 } ; Brush 82 ; Map structure:g[2] -> poly:p[83] { ( 0 -384 16 ) ( 128 -384 16 ) ( 0 -384 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( -512 0 16 ) ( -512 128 16 ) ( -512 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( -384 0 16 ) ( -384 0 144 ) ( -384 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 703.15790 ) ( 0 128 810.94739 ) ( 128 0 703.15790 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 673.68420 ) ( 128 0 673.68420 ) ( 0 128 781.47369 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -512 16 ) ( 0 -512 144 ) ( 128 -512 16 ) marics/smstex3 0 16 0 1 1 ;TX1 } ; Brush 83 ; Map structure:g[2] -> poly:p[84] { ( 0 -256 16 ) ( 0 -256 144 ) ( 128 -256 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( -512 0 16 ) ( -512 128 16 ) ( -512 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( -384 0 16 ) ( -384 0 144 ) ( -384 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 703.15790 ) ( 0 128 810.94739 ) ( 128 0 703.15790 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 673.68420 ) ( 128 0 673.68420 ) ( 0 128 781.47369 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -176 16 ) ( 128 -176 16 ) ( 0 -176 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 } ; Brush 84 ; Map structure:g[2] -> poly:p[85] { ( 0 -256 16 ) ( 128 -256 16 ) ( 0 -256 144 ) t10/wood004 0 16 0 1 1 ;TX2 ( 0 -384 16 ) ( 0 -384 144 ) ( 128 -384 16 ) t10/wood004 0 16 0 1 1 ;TX1 ( -512 0 16 ) ( -512 128 16 ) ( -512 0 144 ) t10/wood004 0 16 0 1 1 ;TX2 ( -384 0 16 ) ( -384 0 144 ) ( -384 128 16 ) t10/wood004 0 16 0 1 1 ;TX1 ( 0 0 703.15790 ) ( 0 128 810.94739 ) ( 128 0 703.15790 ) t10/wood004 0 0 0 1 1 ;TX1 ( 0 0 673.68420 ) ( 128 0 673.68420 ) ( 0 128 781.47369 ) t10/wood004 0 0 0 1 1 ;TX2 } ; Brush 85 ; Map structure:g[2] -> poly:p[86] { ( 0 -384 16 ) ( 128 -384 16 ) ( 0 -384 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 128 0 16 ) ( 128 0 144 ) ( 128 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 16 ) ( 0 128 16 ) ( 0 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 703.15790 ) ( 0 128 810.94739 ) ( 128 0 703.15790 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 673.68420 ) ( 128 0 673.68420 ) ( 0 128 781.47369 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -512 16 ) ( 0 -512 144 ) ( 128 -512 16 ) marics/smstex3 0 16 0 1 1 ;TX1 } ; Brush 86 ; Map structure:g[2] -> poly:p[87] { ( 0 -256 16 ) ( 0 -256 144 ) ( 128 -256 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 128 0 16 ) ( 128 0 144 ) ( 128 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 16 ) ( 0 128 16 ) ( 0 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 703.15790 ) ( 0 128 810.94739 ) ( 128 0 703.15790 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 673.68420 ) ( 128 0 673.68420 ) ( 0 128 781.47369 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -176 16 ) ( 128 -176 16 ) ( 0 -176 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 } ; Brush 87 ; Map structure:g[2] -> poly:p[88] { ( 0 -256 16 ) ( 128 -256 16 ) ( 0 -256 144 ) t10/wood004 0 16 0 1 1 ;TX2 ( 0 -384 16 ) ( 0 -384 144 ) ( 128 -384 16 ) t10/wood004 0 16 0 1 1 ;TX1 ( 128 0 16 ) ( 128 0 144 ) ( 128 128 16 ) t10/wood004 0 16 0 1 1 ;TX1 ( 0 0 16 ) ( 0 128 16 ) ( 0 0 144 ) t10/wood004 0 16 0 1 1 ;TX2 ( 0 0 703.15790 ) ( 0 128 810.94739 ) ( 128 0 703.15790 ) t10/wood004 0 0 0 1 1 ;TX1 ( 0 0 673.68420 ) ( 128 0 673.68420 ) ( 0 128 781.47369 ) t10/wood004 0 0 0 1 1 ;TX2 } ; Brush 88 ; Map structure:g[2] -> poly:p[89] { ( 0 128 16 ) ( 0 128 144 ) ( 128 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 128 0 16 ) ( 128 0 144 ) ( 128 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 16 ) ( 0 128 16 ) ( 0 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 487.57895 ) ( 0 128 379.78946 ) ( 128 0 487.57895 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 458.10526 ) ( 128 0 458.10526 ) ( 0 128 350.31580 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 256 16 ) ( 128 256 16 ) ( 0 256 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 } ; Brush 89 ; Map structure:g[2] -> poly:p[90] { ( 0 0 16 ) ( 128 0 16 ) ( 0 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 128 0 16 ) ( 128 0 144 ) ( 128 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 16 ) ( 0 128 16 ) ( 0 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 487.57895 ) ( 0 128 379.78946 ) ( 128 0 487.57895 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 458.10526 ) ( 128 0 458.10526 ) ( 0 128 350.31580 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -80 16 ) ( 0 -80 144 ) ( 128 -80 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 } ; Brush 90 ; Map structure:g[2] -> poly:p[91] { ( 128 128 -96 ) ( 128 128 32 ) ( 0 128 -96 ) t10/wood004 128 -96 0 -1 1 ;TX1 ( 128 0 -96 ) ( 0 0 -96 ) ( 128 0 32 ) t10/wood004 128 -96 0 -1 1 ;TX2 ( 0 -128 -96 ) ( 0 -128 32 ) ( 0 -256 -96 ) t10/wood004 -128 -96 0 -1 1 ;TX1 ( 128 -128 -96 ) ( 128 -256 -96 ) ( 128 -128 32 ) t10/wood004 -128 -96 0 -1 1 ;TX2 ( 128 -128 160 ) ( 128 -256 52.21053 ) ( 0 -128 160 ) t10/wood004 128 128 0 -1 -1 ;TX1 ( 128 -128 130.52632 ) ( 0 -128 130.52632 ) ( 128 -256 22.73684 ) t10/wood004 128 128 0 -1 -1 ;TX2 } ; Brush 91 ; Map structure:g[2] -> poly:p[92] { ( 0 0 16 ) ( 128 0 16 ) ( 0 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( -512 0 16 ) ( -512 128 16 ) ( -512 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( -384 0 16 ) ( -384 0 144 ) ( -384 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 487.57895 ) ( 0 128 379.78946 ) ( 128 0 487.57895 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 458.10526 ) ( 128 0 458.10526 ) ( 0 128 350.31580 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 -80 16 ) ( 0 -80 144 ) ( 128 -80 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 528 ) ( 0 128 528 ) ( 128 0 528 ) marics/smstex3 0 0 0 1 1 ;TX1 } ; Brush 92 ; Map structure:g[2] -> poly:p[93] { ( 0 128 16 ) ( 128 128 16 ) ( 0 128 144 ) t10/wood004 0 16 0 1 1 ;TX2 ( 0 0 16 ) ( 0 0 144 ) ( 128 0 16 ) t10/wood004 0 16 0 1 1 ;TX1 ( -512 0 16 ) ( -512 128 16 ) ( -512 0 144 ) t10/wood004 0 16 0 1 1 ;TX2 ( -384 0 16 ) ( -384 0 144 ) ( -384 128 16 ) t10/wood004 0 16 0 1 1 ;TX1 ( 0 0 487.57895 ) ( 0 128 379.78946 ) ( 128 0 487.57895 ) t10/wood004 0 0 0 1 1 ;TX1 ( 0 0 458.10526 ) ( 128 0 458.10526 ) ( 0 128 350.31580 ) t10/wood004 0 0 0 1 1 ;TX2 } ; Brush 93 ; Map structure:g[2] -> poly:p[94] { ( 0 128 16 ) ( 0 128 144 ) ( 128 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( -512 0 16 ) ( -512 128 16 ) ( -512 0 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( -384 0 16 ) ( -384 0 144 ) ( -384 128 16 ) marics/smstex3 0 16 0 1 1 ;TX1 ( 0 0 487.57895 ) ( 0 128 379.78946 ) ( 128 0 487.57895 ) marics/smstex3 0 0 0 1 1 ;TX1 ( 0 0 458.10526 ) ( 128 0 458.10526 ) ( 0 128 350.31580 ) marics/smstex3 0 0 0 1 1 ;TX2 ( 0 256 16 ) ( 128 256 16 ) ( 0 256 144 ) marics/smstex3 0 16 0 1 1 ;TX2 ( 0 0 256 ) ( 128 0 256 ) ( 0 128 256 ) marics/smstex3 0 0 0 1 1 ;TX2 } ; Brush 94 ; Map structure:g[2] -> poly:p[95] { ( 0 0 256 ) ( 0 128 256 ) ( 128 0 256 ) e2u1/ceil1_1 0 0 0 1 1 ;TX1 ( -444 0 0 ) ( -444 0 128 ) ( -444 128 0 ) e2u1/ceil1_1 0 0 0 1 1 ;TX1 ( 0 -124 0 ) ( 128 -124 0 ) ( 0 -124 128 ) e2u1/ceil1_1 0 0 0 1 1 ;TX2 ( 0 0 224 ) ( 128 0 224 ) ( 0 128 224 ) e2u1/ceil1_1 0 0 0 1 1 ;TX2 ( -452 0 0 ) ( -452 128 0 ) ( -452 0 128 ) e2u1/ceil1_1 0 0 0 1 1 ;TX2 ( 0 -132 0 ) ( 0 -132 128 ) ( 128 -132 0 ) e2u1/ceil1_1 0 0 0 1 1 ;TX1 } ; Brush 95 ; Map structure:g[2] -> poly:p[96] { ( -464 24 -48 ) ( -464 152 -48 ) ( -464 24 80 ) m2/mar_ts1c -24 -48 0 1 1 ;TX2 ( -624 24 -48 ) ( -752 152 -48 ) ( -624 24 80 ) m2/mar_ts1c -24 -48 0 1 1 ;TX2 ( -40 -144 -48 ) ( -40 -144 80 ) ( 88 -144 -48 ) m2/mar_ts1c 40 -48 0 1 1 ;TX1 ( -272 24 -48 ) ( -272 24 80 ) ( -144 152 -48 ) m2/mar_ts1c -24 -48 0 1 1 ;TX1 ( -432 24 -48 ) ( -432 24 80 ) ( -432 152 -48 ) m2/mar_ts1c -24 -48 0 1 1 ;TX1 ( -576 24 -48 ) ( -576 24 80 ) ( -704 152 -48 ) m2/mar_ts1c -24 -48 0 1 1 ;TX1 ( -40 -112 -48 ) ( 88 -112 -48 ) ( -40 -112 80 ) m2/mar_ts1c 40 -48 0 1 1 ;TX2 ( -320 24 -48 ) ( -192 152 -48 ) ( -320 24 80 ) m2/mar_ts1c -24 -48 0 1 1 ;TX2 ( -40 24 224 ) ( -40 152 224 ) ( 88 24 224 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 208 ) ( 88 24 208 ) ( -40 152 208 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 96 ; Map structure:g[2] -> poly:p[97] { ( -40 -112 -56 ) ( -40 -112 72 ) ( 88 -112 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 ( -328 24 -56 ) ( -200 152 -56 ) ( -328 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -568 24 -56 ) ( -568 24 72 ) ( -696 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 -104 -56 ) ( 88 -104 -56 ) ( -40 -104 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 97 ; Map structure:g[2] -> poly:p[98] { ( -40 -112 -56 ) ( 88 -112 -56 ) ( -40 -112 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -320 24 -56 ) ( -320 24 72 ) ( -192 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -328 24 -56 ) ( -200 152 -56 ) ( -328 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -472 24 -56 ) ( -472 152 -56 ) ( -472 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 } ; Brush 98 ; Map structure:g[2] -> poly:p[99] { ( -464 24 -56 ) ( -464 24 72 ) ( -464 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -624 24 -56 ) ( -752 152 -56 ) ( -624 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -320 24 -56 ) ( -192 152 -56 ) ( -320 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 99 ; Map structure:g[2] -> poly:p[100] { ( -624 24 -56 ) ( -624 24 72 ) ( -752 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 -144 -56 ) ( -40 -144 72 ) ( 88 -144 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 ( -632 24 -56 ) ( -760 152 -56 ) ( -632 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -472 24 -56 ) ( -472 152 -56 ) ( -472 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 } ; Brush 100 ; Map structure:g[2] -> poly:p[101] { ( -576 24 -56 ) ( -704 152 -56 ) ( -576 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 -112 -56 ) ( 88 -112 -56 ) ( -40 -112 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -568 24 -56 ) ( -568 24 72 ) ( -696 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -424 24 -56 ) ( -424 24 72 ) ( -424 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 101 ; Map structure:g[2] -> poly:p[102] { ( -432 24 -56 ) ( -432 152 -56 ) ( -432 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -576 24 -56 ) ( -576 24 72 ) ( -704 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -264 24 -56 ) ( -264 24 72 ) ( -136 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -424 24 -56 ) ( -424 24 72 ) ( -424 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 102 ; Map structure:g[2] -> poly:p[103] { ( -272 24 -56 ) ( -144 152 -56 ) ( -272 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -432 24 -56 ) ( -432 24 72 ) ( -432 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -264 24 -56 ) ( -264 24 72 ) ( -136 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -40 -152 -56 ) ( -40 -152 72 ) ( 88 -152 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 } ; Brush 103 ; Map structure:g[2] -> poly:p[104] { ( -40 -144 -56 ) ( 88 -144 -56 ) ( -40 -144 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -272 24 -56 ) ( -272 24 72 ) ( -144 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -632 24 -56 ) ( -760 152 -56 ) ( -632 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -40 -152 -56 ) ( -40 -152 72 ) ( 88 -152 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 } ; Brush 104 ; Map structure:g[2] -> poly:p[105] { ( 8 8 208 ) ( 8 136 208 ) ( 136 8 208 ) e2u1/ceil1_1 -8 8 0 1 1 ;TX1 ( -440 8 0 ) ( -440 8 128 ) ( -440 136 0 ) e2u1/ceil1_1 -8 0 0 1 1 ;TX1 ( 8 -120 0 ) ( 136 -120 0 ) ( 8 -120 128 ) e2u1/ceil1_1 -8 0 0 1 1 ;TX2 ( 8 8 192 ) ( 136 8 192 ) ( 8 136 192 ) e2u1/ceil1_1 -8 8 0 1 1 ;TX2 ( -456 8 0 ) ( -456 136 0 ) ( -456 8 128 ) e2u1/ceil1_1 -8 0 0 1 1 ;TX2 ( 8 -136 0 ) ( 8 -136 128 ) ( 136 -136 0 ) e2u1/ceil1_1 -8 0 0 1 1 ;TX1 } ; Brush 105 ; Map structure:g[2] -> poly:p[106] { ( 0 0 256 ) ( 0 128 256 ) ( 128 0 256 ) e2u1/ceil1_1 0 0 0 1 1 ;TX1 ( 68 0 0 ) ( 68 0 128 ) ( 68 128 0 ) e2u1/ceil1_1 0 0 0 1 1 ;TX1 ( 0 -124 0 ) ( 128 -124 0 ) ( 0 -124 128 ) e2u1/ceil1_1 0 0 0 1 1 ;TX2 ( 0 0 224 ) ( 128 0 224 ) ( 0 128 224 ) e2u1/ceil1_1 0 0 0 1 1 ;TX2 ( 60 0 0 ) ( 60 128 0 ) ( 60 0 128 ) e2u1/ceil1_1 0 0 0 1 1 ;TX2 ( 0 -132 0 ) ( 0 -132 128 ) ( 128 -132 0 ) e2u1/ceil1_1 0 0 0 1 1 ;TX1 } ; Brush 106 ; Map structure:g[2] -> poly:p[107] { ( 48 24 -48 ) ( 48 152 -48 ) ( 48 24 80 ) m2/mar_ts1c -24 -48 0 1 1 ;TX2 ( -112 24 -48 ) ( -240 152 -48 ) ( -112 24 80 ) m2/mar_ts1c -24 -48 0 1 1 ;TX2 ( -40 -144 -48 ) ( -40 -144 80 ) ( 88 -144 -48 ) m2/mar_ts1c 40 -48 0 1 1 ;TX1 ( 240 24 -48 ) ( 240 24 80 ) ( 368 152 -48 ) m2/mar_ts1c -24 -48 0 1 1 ;TX1 ( 80 24 -48 ) ( 80 24 80 ) ( 80 152 -48 ) m2/mar_ts1c -24 -48 0 1 1 ;TX1 ( -64 24 -48 ) ( -64 24 80 ) ( -192 152 -48 ) m2/mar_ts1c -24 -48 0 1 1 ;TX1 ( -40 -112 -48 ) ( 88 -112 -48 ) ( -40 -112 80 ) m2/mar_ts1c 40 -48 0 1 1 ;TX2 ( 192 24 -48 ) ( 320 152 -48 ) ( 192 24 80 ) m2/mar_ts1c -24 -48 0 1 1 ;TX2 ( -40 24 224 ) ( -40 152 224 ) ( 88 24 224 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 208 ) ( 88 24 208 ) ( -40 152 208 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 107 ; Map structure:g[2] -> poly:p[108] { ( -40 -112 -56 ) ( -40 -112 72 ) ( 88 -112 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 ( 184 24 -56 ) ( 312 152 -56 ) ( 184 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -56 24 -56 ) ( -56 24 72 ) ( -184 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 -104 -56 ) ( 88 -104 -56 ) ( -40 -104 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 108 ; Map structure:g[2] -> poly:p[109] { ( -40 -112 -56 ) ( 88 -112 -56 ) ( -40 -112 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( 192 24 -56 ) ( 192 24 72 ) ( 320 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( 184 24 -56 ) ( 312 152 -56 ) ( 184 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( 40 24 -56 ) ( 40 152 -56 ) ( 40 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 } ; Brush 109 ; Map structure:g[2] -> poly:p[110] { ( 48 24 -56 ) ( 48 24 72 ) ( 48 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -112 24 -56 ) ( -240 152 -56 ) ( -112 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( 192 24 -56 ) ( 320 152 -56 ) ( 192 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 110 ; Map structure:g[2] -> poly:p[111] { ( -112 24 -56 ) ( -112 24 72 ) ( -240 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 -144 -56 ) ( -40 -144 72 ) ( 88 -144 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 ( -120 24 -56 ) ( -248 152 -56 ) ( -120 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( 40 24 -56 ) ( 40 152 -56 ) ( 40 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 } ; Brush 111 ; Map structure:g[2] -> poly:p[112] { ( -64 24 -56 ) ( -192 152 -56 ) ( -64 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 -112 -56 ) ( 88 -112 -56 ) ( -40 -112 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( -56 24 -56 ) ( -56 24 72 ) ( -184 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( 88 24 -56 ) ( 88 24 72 ) ( 88 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 112 ; Map structure:g[2] -> poly:p[113] { ( 80 24 -56 ) ( 80 152 -56 ) ( 80 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -64 24 -56 ) ( -64 24 72 ) ( -192 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( 248 24 -56 ) ( 248 24 72 ) ( 376 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( 88 24 -56 ) ( 88 24 72 ) ( 88 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 } ; Brush 113 ; Map structure:g[2] -> poly:p[114] { ( 240 24 -56 ) ( 368 152 -56 ) ( 240 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( 80 24 -56 ) ( 80 24 72 ) ( 80 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( 248 24 -56 ) ( 248 24 72 ) ( 376 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -40 -152 -56 ) ( -40 -152 72 ) ( 88 -152 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 } ; Brush 114 ; Map structure:g[2] -> poly:p[115] { ( -40 -144 -56 ) ( 88 -144 -56 ) ( -40 -144 72 ) m2/mar_ts1c 40 -56 0 1 1 ;TX2 ( 240 24 -56 ) ( 240 24 72 ) ( 368 152 -56 ) m2/mar_ts1c -24 -56 0 1 1 ;TX1 ( -120 24 -56 ) ( -248 152 -56 ) ( -120 24 72 ) m2/mar_ts1c -24 -56 0 1 1 ;TX2 ( -40 24 216 ) ( -40 152 216 ) ( 88 24 216 ) m2/mar_ts1c 40 24 0 1 1 ;TX1 ( -40 24 200 ) ( 88 24 200 ) ( -40 152 200 ) m2/mar_ts1c 40 24 0 1 1 ;TX2 ( -40 -152 -56 ) ( -40 -152 72 ) ( 88 -152 -56 ) m2/mar_ts1c 40 -56 0 1 1 ;TX1 } ; Brush 115 ; Map structure:g[2] -> poly:p[116] { ( -8 8 208 ) ( -8 136 208 ) ( 120 8 208 ) e2u1/ceil1_1 8 8 0 1 1 ;TX1 ( 72 8 0 ) ( 72 8 128 ) ( 72 136 0 ) e2u1/ceil1_1 -8 0 0 1 1 ;TX1 ( -8 -120 0 ) ( 120 -120 0 ) ( -8 -120 128 ) e2u1/ceil1_1 8 0 0 1 1 ;TX2 ( -8 8 192 ) ( 120 8 192 ) ( -8 136 192 ) e2u1/ceil1_1 8 8 0 1 1 ;TX2 ( 56 8 0 ) ( 56 136 0 ) ( 56 8 128 ) e2u1/ceil1_1 -8 0 0 1 1 ;TX2 ( -8 -136 0 ) ( -8 -136 128 ) ( 120 -136 0 ) e2u1/ceil1_1 8 0 0 1 1 ;TX1 } ; Brush 116 ; Map structure:g[2] -> poly:p[117] { ( -240 0 0 ) ( -240 -128 0 ) ( -240 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 256 ) ( -128 0 256 ) ( 0 128 256 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -912 0 0 ) ( -912 0 128 ) ( -912 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 256 0 ) ( -128 256 0 ) ( 0 256 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 117 ; Map structure:g[2] -> poly:p[118] { ( 0 0 64 ) ( -128 0 64 ) ( 0 128 64 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -144 0 0 ) ( -144 -128 0 ) ( -144 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -240 0 0 ) ( -240 0 128 ) ( -240 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 256 0 ) ( -128 256 0 ) ( 0 256 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 118 ; Map structure:g[2] -> poly:p[119] { ( 0 0 160 ) ( 0 128 160 ) ( -128 0 160 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -144 0 0 ) ( -144 -128 0 ) ( -144 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -240 0 0 ) ( -240 0 128 ) ( -240 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 256 ) ( -128 0 256 ) ( 0 128 256 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 256 0 ) ( -128 256 0 ) ( 0 256 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 119 ; Map structure:g[2] -> poly:p[120] { ( -144 0 0 ) ( -144 0 128 ) ( -144 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 256 ) ( -128 0 256 ) ( 0 128 256 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 528 0 0 ) ( 528 -128 0 ) ( 528 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 -512 0 ) ( 0 -512 128 ) ( -128 -512 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -528 0 ) ( -128 -528 0 ) ( 0 -528 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 120 ; Map structure:g[2] -> poly:p[121] { ( -240 0 0 ) ( -240 -128 0 ) ( -240 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 256 ) ( -128 0 256 ) ( 0 128 256 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 -512 0 ) ( 0 -512 128 ) ( -128 -512 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -912 0 0 ) ( -912 0 128 ) ( -912 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -528 0 ) ( -128 -528 0 ) ( 0 -528 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 121 ; Map structure:g[2] -> poly:p[122] { ( 0 0 64 ) ( -128 0 64 ) ( 0 128 64 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -240 0 0 ) ( -240 0 128 ) ( -240 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -144 0 0 ) ( -144 -128 0 ) ( -144 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 -512 0 ) ( 0 -512 128 ) ( -128 -512 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -528 0 ) ( -128 -528 0 ) ( 0 -528 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 122 ; Map structure:g[2] -> poly:p[123] { ( 0 0 160 ) ( 0 128 160 ) ( -128 0 160 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -240 0 0 ) ( -240 0 128 ) ( -240 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -144 0 0 ) ( -144 -128 0 ) ( -144 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 256 ) ( -128 0 256 ) ( 0 128 256 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 -512 0 ) ( 0 -512 128 ) ( -128 -512 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -528 0 ) ( -128 -528 0 ) ( 0 -528 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 123 ; Map structure:g[2] -> poly:p[124] { ( -4 -4 160 ) ( -4 124 160 ) ( 124 -4 160 ) wizardext/plank 4 -4 0 1 1 ;TX1 ( -188 -4 0 ) ( -188 -4 128 ) ( -188 124 0 ) wizardext/plank 4 0 0 1 1 ;TX1 ( -4 268 0 ) ( 124 268 0 ) ( -4 268 128 ) wizardext/plank 4 0 0 1 1 ;TX2 ( -4 -4 64 ) ( 124 -4 64 ) ( -4 124 64 ) wizardext/plank 4 -4 0 1 1 ;TX2 ( -196 -4 0 ) ( -196 124 0 ) ( -196 -4 128 ) wizardext/plank 4 0 0 1 1 ;TX2 ( -4 260 0 ) ( -4 260 128 ) ( 124 260 0 ) wizardext/plank 4 0 0 1 1 ;TX1 } ; Brush 124 ; Map structure:g[2] -> poly:p[125] { ( 0 0 116 ) ( 0 128 116 ) ( 128 0 116 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -144 0 44 ) ( -144 0 172 ) ( -144 128 44 ) wizardext/plank 0 44 0 1 1 ;TX1 ( 0 268 44 ) ( 128 268 44 ) ( 0 268 172 ) wizardext/plank 0 44 0 1 1 ;TX2 ( 0 0 108 ) ( 128 0 108 ) ( 0 128 108 ) wizardext/plank 0 0 0 1 1 ;TX2 ( -240 0 44 ) ( -240 128 44 ) ( -240 0 172 ) wizardext/plank 0 44 0 1 1 ;TX2 ( 0 260 44 ) ( 0 260 172 ) ( 128 260 44 ) wizardext/plank 0 44 0 1 1 ;TX1 } ; Brush 125 ; Map structure:g[2] -> poly:p[126] { ( 0 -16 116 ) ( 0 112 116 ) ( 128 -16 116 ) wizardext/plank 0 -16 0 1 1 ;TX1 ( -144 -16 44 ) ( -144 -16 172 ) ( -144 112 44 ) wizardext/plank 16 44 0 1 1 ;TX1 ( 0 -516 44 ) ( 128 -516 44 ) ( 0 -516 172 ) wizardext/plank 0 44 0 1 1 ;TX2 ( 0 -16 108 ) ( 128 -16 108 ) ( 0 112 108 ) wizardext/plank 0 -16 0 1 1 ;TX2 ( -240 -16 44 ) ( -240 112 44 ) ( -240 -16 172 ) wizardext/plank 16 44 0 1 1 ;TX2 ( 0 -524 44 ) ( 0 -524 172 ) ( 128 -524 44 ) wizardext/plank 0 44 0 1 1 ;TX1 } ; Brush 126 ; Map structure:g[2] -> poly:p[127] { ( -4 -20 160 ) ( -4 108 160 ) ( 124 -20 160 ) wizardext/plank 4 -20 0 1 1 ;TX1 ( -188 -20 0 ) ( -188 -20 128 ) ( -188 108 0 ) wizardext/plank 20 0 0 1 1 ;TX1 ( -4 -516 0 ) ( 124 -516 0 ) ( -4 -516 128 ) wizardext/plank 4 0 0 1 1 ;TX2 ( -4 -20 64 ) ( 124 -20 64 ) ( -4 108 64 ) wizardext/plank 4 -20 0 1 1 ;TX2 ( -196 -20 0 ) ( -196 108 0 ) ( -196 -20 128 ) wizardext/plank 20 0 0 1 1 ;TX2 ( -4 -524 0 ) ( -4 -524 128 ) ( 124 -524 0 ) wizardext/plank 4 0 0 1 1 ;TX1 } ; Brush 127 ; Map structure:g[2] -> poly:p[128] { ( 320 0 0 ) ( 320 -128 0 ) ( 320 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -144 0 0 ) ( -144 0 128 ) ( -144 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 256 ) ( -128 0 256 ) ( 0 128 256 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 256 0 ) ( -128 256 0 ) ( 0 256 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 128 ; Map structure:g[2] -> poly:p[129] { ( 448 0 0 ) ( 448 0 128 ) ( 448 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 256 ) ( -128 0 256 ) ( 0 128 256 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 528 0 0 ) ( 528 -128 0 ) ( 528 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 256 0 ) ( -128 256 0 ) ( 0 256 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 129 ; Map structure:g[2] -> poly:p[130] { ( -64 -16 128 ) ( -64 48 128 ) ( 64 -16 128 ) t11/door030 64 -32 0 1 0.50000 ;TX1 ( 320 0 0 ) ( 320 0 128 ) ( 320 128 0 ) t11/door030 0 0 0 1 1 ;TX1 ( 192 0 0 ) ( 192 128 0 ) ( 192 0 128 ) t11/door030 0 0 0 1 1 ;TX2 ( -64 256 0 ) ( 64 256 0 ) ( -64 256 64 ) t11/door030 64 0 0 1 0.50000 ;TX2 ( -64 -16 0 ) ( 64 -16 0 ) ( -64 48 0 ) t11/door030 64 -32 0 1 0.50000 ;TX2 ( -64 240 0 ) ( -64 240 64 ) ( 64 240 0 ) t11/door030 64 0 0 1 0.50000 ;TX1 } ; Brush 130 ; Map structure:g[2] -> poly:p[131] { ( 0 0 128 ) ( 0 128 128 ) ( -128 0 128 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 448 0 0 ) ( 448 -128 0 ) ( 448 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 320 0 0 ) ( 320 0 128 ) ( 320 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 256 ) ( -128 0 256 ) ( 0 128 256 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 256 0 ) ( -128 256 0 ) ( 0 256 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 131 ; Map structure:g[2] -> poly:p[132] { ( 0 0 528 ) ( -128 0 528 ) ( 0 128 400 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 528 24 0 ) ( 528 -104 0 ) ( 528 24 128 ) wizardext/plank 0 -24 90 1 1 ;TX1 ( 0 24 256 ) ( 0 152 256 ) ( -128 24 256 ) wizardext/plank -24 0 90 1 1 ;TX2 ( -912 24 0 ) ( -912 24 128 ) ( -912 -104 0 ) wizardext/plank 0 -24 90 1 1 ;TX2 ( 0 256 0 ) ( -128 256 0 ) ( 0 256 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 132 ; Map structure:g[2] -> poly:p[133] { ( 0 0 784 ) ( -128 0 784 ) ( 0 128 912 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 528 0 0 ) ( 528 -128 0 ) ( 528 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 -512 0 ) ( 0 -512 128 ) ( -128 -512 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 256 ) ( 0 128 256 ) ( -128 0 256 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -912 0 0 ) ( -912 0 128 ) ( -912 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 } ; Brush 133 ; Map structure:g[2] -> poly:p[134] { ( -8 64 128 ) ( 56 64 128 ) ( -8 -64 128 ) t11/door030 64 -16 -90 1 0.50000 ;TX1 ( -48 -64 -17.60000 ) ( -48 -64 123.20000 ) ( 80 -64 -17.60000 ) t11/door030 48 -16 0 1 1.10000 ;TX1 ( 8 64 0 ) ( 136 64 0 ) ( 8 64 128 ) t11/door030 -8 0 0 1 1 ;TX2 ( -880 64 0 ) ( -880 -64 0 ) ( -880 64 64 ) t11/door030 64 0 0 -1 0.50000 ;TX2 ( -8 64 0 ) ( -8 -64 0 ) ( 56 64 0 ) t11/door030 64 -16 -90 1 0.50000 ;TX2 ( -896 64 0 ) ( -896 64 64 ) ( -896 -64 0 ) t11/door030 64 0 0 -1 0.50000 ;TX1 } ; Brush 134 ; Map structure:g[2] -> poly:p[135] { ( 384 0 0 ) ( 512 128 0 ) ( 384 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 128 0 0 ) ( 0 128 0 ) ( 128 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 0 16 ) ( 0 128 16 ) ( 128 0 16 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 -208 0 ) ( 0 -208 128 ) ( 128 -208 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 -48 0 ) ( 128 -48 0 ) ( 0 -48 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 384 0 0 ) ( 384 0 128 ) ( 384 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 320 0 0 ) ( 320 128 0 ) ( 320 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 } ; Brush 135 ; Map structure:g[2] -> poly:p[136] { ( 0 0 304 ) ( 128 0 304 ) ( 0 128 432 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 0 112 ) ( 0 128 112 ) ( 128 0 112 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 432 0 0 ) ( 432 0 128 ) ( 432 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 384 0 0 ) ( 384 128 0 ) ( 384 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 -208 0 ) ( 0 -208 128 ) ( 128 -208 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 } ; Brush 136 ; Map structure:g[2] -> poly:p[137] { ( 0 0 48 ) ( 128 0 48 ) ( 0 128 -80 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 0 0 112 ) ( 0 128 112 ) ( 128 0 112 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 432 0 0 ) ( 432 0 128 ) ( 432 128 0 ) e3u1/brick1_1 0 0 0 1 1 ;TX1 ( 0 -48 0 ) ( 128 -48 0 ) ( 0 -48 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 ( 384 0 0 ) ( 384 128 0 ) ( 384 0 128 ) e3u1/brick1_1 0 0 0 1 1 ;TX2 } ; Brush 137 ; Map structure:g[2] -> poly:p[138] { ( -936 0 -32 ) ( -936 0 96 ) ( -1064 -128 -32 ) wizardext/plank 32 0 90 1 1 ;TX2 ( -936 0 -32 ) ( -936 0 96 ) ( -808 -128 -32 ) wizardext/plank 32 0 90 1 1 ;TX2 ( 0 0 64 ) ( -128 0 64 ) ( 0 128 64 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -912 0 -32 ) ( -912 -128 -32 ) ( -912 0 96 ) wizardext/plank 32 0 90 1 1 ;TX1 ( 0 16 -32 ) ( 0 16 96 ) ( -128 16 -32 ) wizardext/plank 32 0 90 1 1 ;TX2 ( 0 0 48 ) ( 0 128 48 ) ( -128 0 48 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -928 0 -32 ) ( -928 0 96 ) ( -928 -128 -32 ) wizardext/plank 32 0 90 1 1 ;TX2 ( 0 -16 -32 ) ( -128 -16 -32 ) ( 0 -16 96 ) wizardext/plank 32 0 90 1 1 ;TX1 } ; Brush 138 ; Map structure:g[2] -> poly:p[139] { ( -936 0 32 ) ( -1064 128 32 ) ( -936 0 160 ) wizardext/plank 0 32 0 1 1 ;TX2 ( -936 0 32 ) ( -808 128 32 ) ( -936 0 160 ) wizardext/plank 0 32 0 1 1 ;TX2 ( 0 0 96 ) ( 0 128 96 ) ( 128 0 96 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -912 0 32 ) ( -912 0 160 ) ( -912 128 32 ) wizardext/plank 0 32 0 1 1 ;TX1 ( 0 16 32 ) ( 128 16 32 ) ( 0 16 160 ) wizardext/plank 0 32 0 1 1 ;TX2 ( 0 0 80 ) ( 128 0 80 ) ( 0 128 80 ) wizardext/plank 0 0 0 1 1 ;TX2 ( -928 0 32 ) ( -928 128 32 ) ( -928 0 160 ) wizardext/plank 0 32 0 1 1 ;TX2 ( 0 -16 32 ) ( 0 -16 160 ) ( 128 -16 32 ) wizardext/plank 0 32 0 1 1 ;TX1 } ; Brush 139 ; Map structure:g[2] -> poly:p[140] { ( 0 0 80 ) ( 0 128 80 ) ( 128 0 80 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 ( -912 0 0 ) ( -912 0 128 ) ( -912 128 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 ( 0 8 0 ) ( 128 8 0 ) ( 0 8 128 ) e1u2/ceil1_4 0 0 0 1 1 ;TX2 ( 0 0 64 ) ( 128 0 64 ) ( 0 128 64 ) e1u2/ceil1_4 0 0 0 1 1 ;TX2 ( -928 -8 0 ) ( -928 120 0 ) ( -928 -8 128 ) e1u2/ceil1_4 8 0 0 1 1 ;TX2 ( 0 -8 0 ) ( 0 -8 128 ) ( 128 -8 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 } ; Brush 140 ; Map structure:g[2] -> poly:p[141] { ( -1192 0 32 ) ( -1320 128 32 ) ( -1192 0 160 ) wizardext/plank 0 32 0 1 1 ;TX2 ( -680 0 32 ) ( -552 128 32 ) ( -680 0 160 ) wizardext/plank 0 32 0 1 1 ;TX2 ( 0 0 96 ) ( 0 128 96 ) ( 128 0 96 ) wizardext/plank 0 0 0 1 1 ;TX1 ( -912 0 32 ) ( -912 0 160 ) ( -912 128 32 ) wizardext/plank 0 32 0 1 1 ;TX1 ( 0 -240 32 ) ( 128 -240 32 ) ( 0 -240 160 ) wizardext/plank 0 32 0 1 1 ;TX2 ( 0 0 80 ) ( 128 0 80 ) ( 0 128 80 ) wizardext/plank 0 0 0 1 1 ;TX2 ( -928 0 32 ) ( -928 128 32 ) ( -928 0 160 ) wizardext/plank 0 32 0 1 1 ;TX2 ( 0 -272 32 ) ( 0 -272 160 ) ( 128 -272 32 ) wizardext/plank 0 32 0 1 1 ;TX1 } ; Brush 141 ; Map structure:g[2] -> poly:p[142] { ( -680 0 -32 ) ( -680 0 96 ) ( -808 -128 -32 ) wizardext/plank 32 0 90 1 1 ;TX2 ( -1192 0 -32 ) ( -1192 0 96 ) ( -1064 -128 -32 ) wizardext/plank 32 0 90 1 1 ;TX2 ( 0 0 64 ) ( -128 0 64 ) ( 0 128 64 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -912 0 -32 ) ( -912 -128 -32 ) ( -912 0 96 ) wizardext/plank 32 0 90 1 1 ;TX1 ( 0 -240 -32 ) ( 0 -240 96 ) ( -128 -240 -32 ) wizardext/plank 32 0 90 1 1 ;TX2 ( 0 0 48 ) ( 0 128 48 ) ( -128 0 48 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -928 0 -32 ) ( -928 0 96 ) ( -928 -128 -32 ) wizardext/plank 32 0 90 1 1 ;TX2 ( 0 -272 -32 ) ( -128 -272 -32 ) ( 0 -272 96 ) wizardext/plank 32 0 90 1 1 ;TX1 } ; Brush 142 ; Map structure:g[2] -> poly:p[143] { ( 0 0 80 ) ( 0 128 80 ) ( 128 0 80 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 ( -912 0 0 ) ( -912 0 128 ) ( -912 128 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 ( 0 -248 0 ) ( 128 -248 0 ) ( 0 -248 128 ) e1u2/ceil1_4 0 0 0 1 1 ;TX2 ( 0 0 64 ) ( 128 0 64 ) ( 0 128 64 ) e1u2/ceil1_4 0 0 0 1 1 ;TX2 ( -928 -8 0 ) ( -928 120 0 ) ( -928 -8 128 ) e1u2/ceil1_4 8 0 0 1 1 ;TX2 ( 0 -264 0 ) ( 0 -264 128 ) ( 128 -264 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 } ; Brush 143 ; Map structure:g[2] -> poly:p[144] { ( -992 -8 -16 ) ( -864 -136 -16 ) ( -992 -8 112 ) wizardext/plank -8 -16 0 -1 1 ;TX2 ( -744 0 -16 ) ( -872 -128 -16 ) ( -744 0 112 ) wizardext/plank 0 -16 0 -1 1 ;TX2 ( -16 0 176 ) ( -16 -128 176 ) ( -144 0 176 ) wizardext/plank -16 0 0 -1 -1 ;TX1 ( -896 0 -16 ) ( -896 0 112 ) ( -896 -128 -16 ) wizardext/plank 0 -16 0 -1 1 ;TX1 ( -16 -144 -16 ) ( -144 -144 -16 ) ( -16 -144 112 ) wizardext/plank -16 -16 0 -1 1 ;TX2 ( -16 0 160 ) ( -144 0 160 ) ( -16 -128 160 ) wizardext/plank -16 0 0 -1 -1 ;TX2 ( -880 0 -16 ) ( -880 -128 -16 ) ( -880 0 112 ) wizardext/plank 0 -16 0 -1 1 ;TX2 ( -16 -112 -16 ) ( -16 -112 112 ) ( -144 -112 -16 ) wizardext/plank -16 -16 0 -1 1 ;TX1 } ; Brush 144 ; Map structure:g[2] -> poly:p[145] { ( -744 0 48 ) ( -744 0 176 ) ( -616 128 48 ) wizardext/plank -48 0 90 1 -1 ;TX2 ( -992 -8 48 ) ( -992 -8 176 ) ( -1120 120 48 ) wizardext/plank -48 -8 90 1 -1 ;TX2 ( -16 0 144 ) ( 112 0 144 ) ( -16 -128 144 ) wizardext/plank 0 -16 -90 1 1 ;TX1 ( -896 0 48 ) ( -896 128 48 ) ( -896 0 176 ) wizardext/plank -48 0 90 1 -1 ;TX1 ( -16 -144 48 ) ( -16 -144 176 ) ( 112 -144 48 ) wizardext/plank -48 -16 90 1 -1 ;TX2 ( -16 0 128 ) ( -16 -128 128 ) ( 112 0 128 ) wizardext/plank 0 -16 -90 1 1 ;TX2 ( -880 0 48 ) ( -880 0 176 ) ( -880 128 48 ) wizardext/plank -48 0 90 1 -1 ;TX2 ( -16 -112 48 ) ( 112 -112 48 ) ( -16 -112 176 ) wizardext/plank -48 -16 90 1 -1 ;TX1 } ; Brush 145 ; Map structure:g[2] -> poly:p[146] { ( 0 0 160 ) ( 0 -128 160 ) ( -128 0 160 ) e1u2/ceil1_4 0 0 0 -1 -1 ;TX1 ( -896 0 0 ) ( -896 0 128 ) ( -896 -128 0 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX1 ( 0 -136 0 ) ( -128 -136 0 ) ( 0 -136 128 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX2 ( 0 0 144 ) ( -128 0 144 ) ( 0 -128 144 ) e1u2/ceil1_4 0 0 0 -1 -1 ;TX2 ( -880 -8 0 ) ( -880 -136 0 ) ( -880 -8 128 ) e1u2/ceil1_4 -8 0 0 -1 1 ;TX2 ( 0 -120 0 ) ( 0 -120 128 ) ( -128 -120 0 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX1 } ; Brush 146 ; Map structure:g[2] -> poly:p[147] { ( 320 -40 0 ) ( 192 -168 0 ) ( 320 -40 128 ) wizardext/plank -40 0 0 -1 1 ;TX2 ( -696 -48 0 ) ( -824 80 0 ) ( -696 -48 128 ) wizardext/plank 48 0 0 1 1 ;TX2 ( 64 0 64 ) ( -64 0 64 ) ( 64 128 64 ) wizardext/plank 0 -64 90 1 1 ;TX1 ( 64 -528 0 ) ( 64 -528 128 ) ( -64 -528 0 ) wizardext/plank 64 0 0 -1 1 ;TX1 ( -208 0 0 ) ( -208 128 0 ) ( -208 0 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 64 0 48 ) ( 64 128 48 ) ( -64 0 48 ) wizardext/plank 0 -64 90 1 1 ;TX2 ( 64 -544 0 ) ( -64 -544 0 ) ( 64 -544 128 ) wizardext/plank 64 0 0 -1 1 ;TX2 ( -176 0 0 ) ( -176 0 128 ) ( -176 128 0 ) wizardext/plank 0 0 0 1 1 ;TX1 } ; Brush 147 ; Map structure:g[2] -> poly:p[148] { ( -696 -48 -64 ) ( -696 -48 64 ) ( -568 -176 -64 ) wizardext/plank 64 48 90 1 1 ;TX2 ( 320 -40 -64 ) ( 320 -40 64 ) ( 448 88 -64 ) wizardext/plank 64 -40 90 1 -1 ;TX2 ( -64 0 32 ) ( -64 -128 32 ) ( -192 0 32 ) wizardext/plank -64 0 0 -1 -1 ;TX1 ( -64 -528 -64 ) ( 64 -528 -64 ) ( -64 -528 64 ) wizardext/plank 64 -64 90 1 -1 ;TX1 ( -208 0 -64 ) ( -208 0 64 ) ( -208 -128 -64 ) wizardext/plank 64 0 90 1 1 ;TX2 ( -64 0 16 ) ( -192 0 16 ) ( -64 -128 16 ) wizardext/plank -64 0 0 -1 -1 ;TX2 ( -64 -544 -64 ) ( -64 -544 64 ) ( 64 -544 -64 ) wizardext/plank 64 -64 90 1 -1 ;TX2 ( -176 0 -64 ) ( -176 -128 -64 ) ( -176 0 64 ) wizardext/plank 64 0 90 1 1 ;TX1 } ; Brush 148 ; Map structure:g[2] -> poly:p[149] { ( 0 0 48 ) ( -128 0 48 ) ( 0 128 48 ) e1u2/ceil1_4 0 0 90 1 1 ;TX1 ( 0 -528 0 ) ( 0 -528 128 ) ( -128 -528 0 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX1 ( -200 0 0 ) ( -200 128 0 ) ( -200 0 128 ) e1u2/ceil1_4 0 0 0 1 1 ;TX2 ( 0 0 32 ) ( 0 128 32 ) ( -128 0 32 ) e1u2/ceil1_4 0 0 90 1 1 ;TX2 ( 8 -544 0 ) ( -120 -544 0 ) ( 8 -544 128 ) e1u2/ceil1_4 8 0 0 -1 1 ;TX2 ( -184 0 0 ) ( -184 0 128 ) ( -184 128 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 } ; Brush 149 ; Map structure:g[2] -> poly:p[150] { ( -536 -48 0 ) ( -536 -48 128 ) ( -664 -176 0 ) wizardext/plank -48 0 0 -1 1 ;TX1 ( 160 -56 0 ) ( 160 -56 128 ) ( 32 72 0 ) wizardext/plank 56 0 0 1 1 ;TX1 ( -64 0 64 ) ( 64 0 64 ) ( -64 -128 64 ) wizardext/plank 0 -64 -90 1 1 ;TX1 ( -64 272 0 ) ( -64 272 128 ) ( 64 272 0 ) wizardext/plank 64 0 0 1 1 ;TX1 ( -176 0 0 ) ( -176 -128 0 ) ( -176 0 128 ) wizardext/plank 0 0 0 -1 1 ;TX2 ( -64 0 48 ) ( -64 -128 48 ) ( 64 0 48 ) wizardext/plank 0 -64 -90 1 1 ;TX2 ( -64 288 0 ) ( 64 288 0 ) ( -64 288 128 ) wizardext/plank 64 0 0 1 1 ;TX2 ( -208 0 0 ) ( -208 0 128 ) ( -208 -128 0 ) wizardext/plank 0 0 0 -1 1 ;TX1 } ; Brush 150 ; Map structure:g[2] -> poly:p[151] { ( 160 -56 64 ) ( 288 -184 64 ) ( 160 -56 192 ) wizardext/plank -64 56 90 1 1 ;TX1 ( -544 -56 64 ) ( -416 72 64 ) ( -544 -56 192 ) wizardext/plank -64 -56 90 1 -1 ;TX1 ( 64 0 32 ) ( 64 128 32 ) ( 192 0 32 ) wizardext/plank -64 0 0 1 1 ;TX1 ( 64 272 64 ) ( -64 272 64 ) ( 64 272 192 ) wizardext/plank -64 -64 90 1 1 ;TX1 ( -176 0 64 ) ( -176 0 192 ) ( -176 128 64 ) wizardext/plank -64 0 90 1 -1 ;TX2 ( 64 0 16 ) ( 192 0 16 ) ( 64 128 16 ) wizardext/plank -64 0 0 1 1 ;TX2 ( 64 288 64 ) ( 64 288 192 ) ( -64 288 64 ) wizardext/plank -64 -64 90 1 1 ;TX2 ( -208 0 64 ) ( -208 128 64 ) ( -208 0 192 ) wizardext/plank -64 0 90 1 -1 ;TX1 } ; Brush 151 ; Map structure:g[2] -> poly:p[152] { ( 0 0 48 ) ( 128 0 48 ) ( 0 -128 48 ) e1u2/ceil1_4 0 0 -90 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( 128 272 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 ( -184 0 0 ) ( -184 -128 0 ) ( -184 0 128 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX2 ( 0 0 32 ) ( 0 -128 32 ) ( 128 0 32 ) e1u2/ceil1_4 0 0 -90 1 1 ;TX2 ( -8 288 0 ) ( 120 288 0 ) ( -8 288 128 ) e1u2/ceil1_4 8 0 0 1 1 ;TX2 ( -200 0 0 ) ( -200 0 128 ) ( -200 -128 0 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX1 } ; Brush 152 ; Map structure:g[2] -> poly:p[153] { ( 128 40 -16 ) ( 256 168 -16 ) ( 128 40 112 ) wizardext/plank -40 -16 0 1 1 ;TX2 ( 640 40 -16 ) ( 768 -88 -16 ) ( 640 40 112 ) wizardext/plank 40 -16 0 -1 1 ;TX2 ( 0 0 176 ) ( 128 0 176 ) ( 0 -128 176 ) wizardext/plank 0 0 -90 1 1 ;TX1 ( 0 272 -16 ) ( 0 272 112 ) ( 128 272 -16 ) wizardext/plank 0 -16 0 1 1 ;TX1 ( 400 0 -16 ) ( 400 -128 -16 ) ( 400 0 112 ) wizardext/plank 0 -16 0 -1 1 ;TX2 ( 0 0 160 ) ( 0 -128 160 ) ( 128 0 160 ) wizardext/plank 0 0 -90 1 1 ;TX2 ( 0 288 -16 ) ( 128 288 -16 ) ( 0 288 112 ) wizardext/plank 0 -16 0 1 1 ;TX2 ( 368 0 -16 ) ( 368 0 112 ) ( 368 -128 -16 ) wizardext/plank 0 -16 0 -1 1 ;TX1 } ; Brush 153 ; Map structure:g[2] -> poly:p[154] { ( 640 40 48 ) ( 640 40 176 ) ( 512 168 48 ) wizardext/plank -48 40 90 1 -1 ;TX2 ( 128 40 48 ) ( 128 40 176 ) ( 0 -88 48 ) wizardext/plank -48 -40 90 1 1 ;TX2 ( 0 0 144 ) ( 0 128 144 ) ( 128 0 144 ) wizardext/plank 0 0 0 1 1 ;TX1 ( 0 272 48 ) ( -128 272 48 ) ( 0 272 176 ) wizardext/plank -48 0 90 1 1 ;TX1 ( 400 0 48 ) ( 400 0 176 ) ( 400 128 48 ) wizardext/plank -48 0 90 1 -1 ;TX2 ( 0 0 128 ) ( 128 0 128 ) ( 0 128 128 ) wizardext/plank 0 0 0 1 1 ;TX2 ( 0 288 48 ) ( 0 288 176 ) ( -128 288 48 ) wizardext/plank -48 0 90 1 1 ;TX2 ( 368 0 48 ) ( 368 128 48 ) ( 368 0 176 ) wizardext/plank -48 0 90 1 -1 ;TX1 } ; Brush 154 ; Map structure:g[2] -> poly:p[155] { ( 0 0 160 ) ( 128 0 160 ) ( 0 -128 160 ) e1u2/ceil1_4 0 0 -90 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( 128 272 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 ( 392 0 0 ) ( 392 -128 0 ) ( 392 0 128 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX2 ( 0 0 144 ) ( 0 -128 144 ) ( 128 0 144 ) e1u2/ceil1_4 0 0 -90 1 1 ;TX2 ( 8 288 0 ) ( 136 288 0 ) ( 8 288 128 ) e1u2/ceil1_4 -8 0 0 1 1 ;TX2 ( 376 0 0 ) ( 376 0 128 ) ( 376 -128 0 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX1 } ; Brush 155 ; Map structure:g[2] -> poly:p[156] { ( 160 8 -16 ) ( 160 8 112 ) ( 288 136 -16 ) wizardext/plank -8 -16 0 1 1 ;TX1 ( 608 8 -16 ) ( 608 8 112 ) ( 736 -120 -16 ) wizardext/plank 8 -16 0 -1 1 ;TX1 ( 0 16 176 ) ( -128 16 176 ) ( 0 144 176 ) wizardext/plank -16 0 90 1 1 ;TX1 ( 0 256 -16 ) ( 0 256 112 ) ( -128 256 -16 ) wizardext/plank 0 -16 0 -1 1 ;TX1 ( 368 16 -16 ) ( 368 144 -16 ) ( 368 16 112 ) wizardext/plank -16 -16 0 1 1 ;TX2 ( 0 16 160 ) ( 0 144 160 ) ( -128 16 160 ) wizardext/plank -16 0 90 1 1 ;TX2 ( 0 240 -16 ) ( -128 240 -16 ) ( 0 240 112 ) wizardext/plank 0 -16 0 -1 1 ;TX2 ( 400 16 -16 ) ( 400 16 112 ) ( 400 144 -16 ) wizardext/plank -16 -16 0 1 1 ;TX1 } ; Brush 156 ; Map structure:g[2] -> poly:p[157] { ( 616 0 48 ) ( 488 128 48 ) ( 616 0 176 ) wizardext/plank -48 0 90 1 -1 ;TX1 ( 160 8 48 ) ( 32 -120 48 ) ( 160 8 176 ) wizardext/plank -48 -8 90 1 1 ;TX1 ( 0 16 144 ) ( 0 -112 144 ) ( -128 16 144 ) wizardext/plank 0 -16 0 -1 -1 ;TX1 ( 0 256 48 ) ( 128 256 48 ) ( 0 256 176 ) wizardext/plank -48 0 90 1 -1 ;TX1 ( 368 16 48 ) ( 368 16 176 ) ( 368 -112 48 ) wizardext/plank -48 -16 90 1 1 ;TX2 ( 0 16 128 ) ( -128 16 128 ) ( 0 -112 128 ) wizardext/plank 0 -16 0 -1 -1 ;TX2 ( 0 240 48 ) ( 0 240 176 ) ( 128 240 48 ) wizardext/plank -48 0 90 1 -1 ;TX2 ( 400 16 48 ) ( 400 -112 48 ) ( 400 16 176 ) wizardext/plank -48 -16 90 1 1 ;TX1 } ; Brush 157 ; Map structure:g[2] -> poly:p[158] { ( 0 0 160 ) ( -128 0 160 ) ( 0 128 160 ) e1u2/ceil1_4 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX1 ( 376 0 0 ) ( 376 128 0 ) ( 376 0 128 ) e1u2/ceil1_4 0 0 0 1 1 ;TX2 ( 0 0 144 ) ( 0 128 144 ) ( -128 0 144 ) e1u2/ceil1_4 0 0 90 1 1 ;TX2 ( 8 240 0 ) ( -120 240 0 ) ( 8 240 128 ) e1u2/ceil1_4 8 0 0 -1 1 ;TX2 ( 392 0 0 ) ( 392 0 128 ) ( 392 128 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 } ; Brush 158 ; Map structure:g[2] -> poly:p[159] { ( 320 24 16 ) ( 448 152 16 ) ( 320 24 144 ) wizardext/plank -24 16 0 1 1 ;TX2 ( -704 24 16 ) ( -576 -104 16 ) ( -704 24 144 ) wizardext/plank 24 16 0 -1 1 ;TX2 ( -64 -16 208 ) ( 64 -16 208 ) ( -64 -144 208 ) wizardext/plank -16 -64 -90 1 1 ;TX1 ( -64 -512 16 ) ( -64 -512 144 ) ( 64 -512 16 ) wizardext/plank 64 16 0 1 1 ;TX1 ( -176 -16 16 ) ( -176 -144 16 ) ( -176 -16 144 ) wizardext/plank -16 16 0 -1 1 ;TX2 ( -64 -16 192 ) ( -64 -144 192 ) ( 64 -16 192 ) wizardext/plank -16 -64 -90 1 1 ;TX2 ( -64 -496 16 ) ( 64 -496 16 ) ( -64 -496 144 ) wizardext/plank 64 16 0 1 1 ;TX2 ( -208 -16 16 ) ( -208 -16 144 ) ( -208 -144 16 ) wizardext/plank -16 16 0 -1 1 ;TX1 } ; Brush 159 ; Map structure:g[2] -> poly:p[160] { ( -704 24 -48 ) ( -704 24 80 ) ( -832 152 -48 ) wizardext/plank 48 24 90 1 -1 ;TX2 ( 320 24 -48 ) ( 320 24 80 ) ( 192 -104 -48 ) wizardext/plank 48 -24 90 1 1 ;TX2 ( 64 -16 176 ) ( 64 112 176 ) ( 192 -16 176 ) wizardext/plank -64 -16 0 1 1 ;TX1 ( -64 -512 -48 ) ( -192 -512 -48 ) ( -64 -512 80 ) wizardext/plank 48 64 90 1 1 ;TX1 ( -176 -16 -48 ) ( -176 -16 80 ) ( -176 112 -48 ) wizardext/plank 48 -16 90 1 -1 ;TX2 ( 64 -16 160 ) ( 192 -16 160 ) ( 64 112 160 ) wizardext/plank -64 -16 0 1 1 ;TX2 ( -64 -496 -48 ) ( -64 -496 80 ) ( -192 -496 -48 ) wizardext/plank 48 64 90 1 1 ;TX2 ( -208 -16 -48 ) ( -208 112 -48 ) ( -208 -16 80 ) wizardext/plank 48 -16 90 1 -1 ;TX1 } ; Brush 160 ; Map structure:g[2] -> poly:p[161] { ( 0 0 192 ) ( 128 0 192 ) ( 0 -128 192 ) e1u2/ceil1_4 0 0 -90 1 1 ;TX1 ( 0 -512 0 ) ( 0 -512 128 ) ( 128 -512 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 ( -184 0 0 ) ( -184 -128 0 ) ( -184 0 128 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX2 ( 0 0 176 ) ( 0 -128 176 ) ( 128 0 176 ) e1u2/ceil1_4 0 0 -90 1 1 ;TX2 ( -8 -496 0 ) ( 120 -496 0 ) ( -8 -496 128 ) e1u2/ceil1_4 8 0 0 1 1 ;TX2 ( -200 0 0 ) ( -200 0 128 ) ( -200 -128 0 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX1 } ; Brush 161 ; Map structure:g[2] -> poly:p[162] { ( -448 -24 16 ) ( -448 -24 144 ) ( -320 104 16 ) wizardext/plank 24 16 0 1 1 ;TX1 ( 64 -24 16 ) ( -64 104 16 ) ( 64 -24 144 ) wizardext/plank 24 16 0 1 1 ;TX2 ( -64 16 208 ) ( -192 16 208 ) ( -64 144 208 ) wizardext/plank -16 64 90 1 1 ;TX1 ( -64 256 16 ) ( -64 256 144 ) ( -192 256 16 ) wizardext/plank -64 16 0 -1 1 ;TX1 ( -208 16 16 ) ( -208 144 16 ) ( -208 16 144 ) wizardext/plank -16 16 0 1 1 ;TX2 ( -64 16 192 ) ( -64 144 192 ) ( -192 16 192 ) wizardext/plank -16 64 90 1 1 ;TX2 ( -64 240 16 ) ( -192 240 16 ) ( -64 240 144 ) wizardext/plank -64 16 0 -1 1 ;TX2 ( -176 16 16 ) ( -176 16 144 ) ( -176 144 16 ) wizardext/plank -16 16 0 1 1 ;TX1 } ; Brush 162 ; Map structure:g[2] -> poly:p[163] { ( 64 -24 -48 ) ( 64 -24 80 ) ( 192 -152 -48 ) wizardext/plank 48 24 90 1 1 ;TX2 ( -448 -24 -48 ) ( -576 -152 -48 ) ( -448 -24 80 ) wizardext/plank 48 24 90 1 1 ;TX1 ( 64 16 176 ) ( 64 -112 176 ) ( -64 16 176 ) wizardext/plank 64 -16 0 -1 -1 ;TX1 ( -64 256 -48 ) ( 64 256 -48 ) ( -64 256 80 ) wizardext/plank 48 -64 90 1 -1 ;TX1 ( -208 16 -48 ) ( -208 16 80 ) ( -208 -112 -48 ) wizardext/plank 48 -16 90 1 1 ;TX2 ( 64 16 160 ) ( -64 16 160 ) ( 64 -112 160 ) wizardext/plank 64 -16 0 -1 -1 ;TX2 ( -64 240 -48 ) ( -64 240 80 ) ( 64 240 -48 ) wizardext/plank 48 -64 90 1 -1 ;TX2 ( -176 16 -48 ) ( -176 -112 -48 ) ( -176 16 80 ) wizardext/plank 48 -16 90 1 1 ;TX1 } ; Brush 163 ; Map structure:g[2] -> poly:p[164] { ( 0 0 192 ) ( -128 0 192 ) ( 0 128 192 ) e1u2/ceil1_4 0 0 90 1 1 ;TX1 ( 0 256 0 ) ( 0 256 128 ) ( -128 256 0 ) e1u2/ceil1_4 0 0 0 -1 1 ;TX1 ( -200 0 0 ) ( -200 128 0 ) ( -200 0 128 ) e1u2/ceil1_4 0 0 0 1 1 ;TX2 ( 0 0 176 ) ( 0 128 176 ) ( -128 0 176 ) e1u2/ceil1_4 0 0 90 1 1 ;TX2 ( -8 240 0 ) ( -136 240 0 ) ( -8 240 128 ) e1u2/ceil1_4 -8 0 0 -1 1 ;TX2 ( -184 0 0 ) ( -184 0 128 ) ( -184 128 0 ) e1u2/ceil1_4 0 0 0 1 1 ;TX1 } ; Brush 164 ; Map structure:g[2] -> poly:p[165] { ( 256 0 0 ) ( 256 0 128 ) ( 256 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( 128 0 0 ) custom/wfloor5 0 0 0 1 1 ;TX1 ( 528 0 0 ) ( 528 -128 0 ) ( 528 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) t10/wood008 0 0 0 1 1 ;TX2 ( 0 -528 0 ) ( -128 -528 0 ) ( 0 -528 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 165 ; Map structure:g[2] -> poly:p[166] { ( 0 -256 0 ) ( 0 -256 128 ) ( -128 -256 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 128 0 0 ) ( 128 0 128 ) ( 128 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 256 0 0 ) ( 256 -128 0 ) ( 256 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 0 ) ( 0 128 0 ) ( 128 0 0 ) custom/wfloor5 0 0 0 1 1 ;TX1 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) t10/wood008 0 0 0 1 1 ;TX2 ( 0 -528 0 ) ( -128 -528 0 ) ( 0 -528 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 166 ; Map structure:g[2] -> poly:p[167] { ( 0 0 0 ) ( -128 0 0 ) ( 0 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 128 0 0 ) ( 128 0 128 ) ( 128 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 256 0 0 ) ( 256 -128 0 ) ( 256 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 0 ) ( 0 128 0 ) ( 128 0 0 ) custom/wfloor5 0 0 0 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) t10/wood008 0 0 0 1 1 ;TX2 } ; Brush 167 ; Map structure:g[2] -> poly:p[168] { ( 0 0 0 ) ( 0 0 128 ) ( -128 0 0 ) t2/carpet015 0 0 90 1 1 ;TX2 ( 0 -256 0 ) ( -128 -256 0 ) ( 0 -256 128 ) t2/carpet015 0 0 90 1 1 ;TX1 ( 128 0 0 ) ( 128 0 128 ) ( 128 -128 0 ) t2/carpet015 0 0 90 1 1 ;TX2 ( 256 0 0 ) ( 256 -128 0 ) ( 256 0 128 ) t2/carpet015 0 0 90 1 1 ;TX1 ( 0 0 0 ) ( 0 128 0 ) ( 128 0 0 ) t2/carpet015 0 0 0 1 1 ;TX1 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) t2/carpet015 0 0 0 1 1 ;TX2 } ; Brush 168 ; Map structure:g[2] -> poly:p[169] { ( -320 0 0 ) ( -320 -128 0 ) ( -320 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 0 ) ( 0 128 0 ) ( 128 0 0 ) custom/wfloor5 0 0 0 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) t10/wood008 0 0 0 1 1 ;TX2 ( -912 0 0 ) ( -912 0 128 ) ( -912 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 -528 0 ) ( -128 -528 0 ) ( 0 -528 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 169 ; Map structure:g[2] -> poly:p[170] { ( -64 0 0 ) ( -64 0 128 ) ( -64 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 128 0 0 ) ( 128 -128 0 ) ( 128 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( 0 0 0 ) ( 0 128 0 ) ( 128 0 0 ) custom/wfloor5 0 0 0 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) t10/wood008 0 0 0 1 1 ;TX2 ( 0 -528 0 ) ( -128 -528 0 ) ( 0 -528 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 170 ; Map structure:g[2] -> poly:p[171] { ( 0 -256 0 ) ( 0 -256 128 ) ( -128 -256 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( -64 0 0 ) ( -64 -128 0 ) ( -64 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -320 0 0 ) ( -320 0 128 ) ( -320 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( 128 0 0 ) custom/wfloor5 0 0 0 1 1 ;TX1 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) t10/wood008 0 0 0 1 1 ;TX2 ( 0 -528 0 ) ( -128 -528 0 ) ( 0 -528 128 ) wizardext/plank 0 0 90 1 1 ;TX1 } ; Brush 171 ; Map structure:g[2] -> poly:p[172] { ( -64 0 0 ) ( 64 0 0 ) ( -64 0 128 ) t2/carpet018 64 0 0 1 1 ;TX2 ( -64 -256 0 ) ( -64 -256 128 ) ( 64 -256 0 ) t2/carpet018 64 0 0 1 1 ;TX1 ( -64 -64 0 ) ( -64 -64 128 ) ( -64 64 0 ) t2/carpet018 64 0 0 1 1 ;TX1 ( -320 -64 0 ) ( -320 64 0 ) ( -320 -64 128 ) t2/carpet018 64 0 0 1 1 ;TX2 ( -64 0 0 ) ( -64 128 0 ) ( 64 0 0 ) t2/carpet018 64 0 0 1 1 ;TX1 ( -64 0 -16 ) ( 64 0 -16 ) ( -64 128 -16 ) t2/carpet018 64 0 0 1 1 ;TX2 } ; Brush 172 ; Map structure:g[2] -> poly:p[173] { ( 0 0 0 ) ( -128 0 0 ) ( 0 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -64 0 0 ) ( -64 -128 0 ) ( -64 0 128 ) wizardext/plank 0 0 90 1 1 ;TX1 ( -320 0 0 ) ( -320 0 128 ) ( -320 -128 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( 128 0 0 ) custom/wfloor5 0 0 0 1 1 ;TX1 ( 0 272 0 ) ( 0 272 128 ) ( -128 272 0 ) wizardext/plank 0 0 90 1 1 ;TX2 ( 0 0 -16 ) ( 128 0 -16 ) ( 0 128 -16 ) t10/wood008 0 0 0 1 1 ;TX2 } ; Brush 173 ; Map structure:g[2] -> poly:p[174] { ( 0 0 40 ) ( 0 128 40 ) ( 128 0 40 ) t10/wood015 0 0 0 1 1 ;TX1 ( 96 0 0 ) ( 96 0 128 ) ( 96 128 0 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 -32 0 ) ( 128 -32 0 ) ( 0 -32 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 0 32 ) ( 128 0 32 ) ( 0 128 32 ) t10/wood015 0 0 0 1 1 ;TX2 ( -32 0 0 ) ( -32 128 0 ) ( -32 0 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 -224 0 ) ( 0 -224 128 ) ( 128 -224 0 ) t10/wood015 0 0 0 1 1 ;TX1 } ; Brush 174 ; Map structure:g[2] -> poly:p[175] { ( 0 0 32 ) ( 0 128 32 ) ( 128 0 32 ) t10/wood015 0 0 0 1 1 ;TX1 ( 88 0 0 ) ( 88 0 128 ) ( 88 128 0 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 -200 0 ) ( 128 -200 0 ) ( 0 -200 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t10/wood015 0 0 0 1 1 ;TX2 ( 72 0 0 ) ( 72 128 0 ) ( 72 0 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 -216 0 ) ( 0 -216 128 ) ( 128 -216 0 ) t10/wood015 0 0 0 1 1 ;TX1 } ; Brush 175 ; Map structure:g[2] -> poly:p[176] { ( 0 0 32 ) ( 0 128 32 ) ( 128 0 32 ) t10/wood015 0 0 0 1 1 ;TX1 ( 88 0 0 ) ( 88 0 128 ) ( 88 128 0 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 -40 0 ) ( 128 -40 0 ) ( 0 -40 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t10/wood015 0 0 0 1 1 ;TX2 ( 72 0 0 ) ( 72 128 0 ) ( 72 0 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 -56 0 ) ( 0 -56 128 ) ( 128 -56 0 ) t10/wood015 0 0 0 1 1 ;TX1 } ; Brush 176 ; Map structure:g[2] -> poly:p[177] { ( 0 0 32 ) ( 0 128 32 ) ( 128 0 32 ) t10/wood015 0 0 0 1 1 ;TX1 ( -8 0 0 ) ( -8 0 128 ) ( -8 128 0 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 -40 0 ) ( 128 -40 0 ) ( 0 -40 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t10/wood015 0 0 0 1 1 ;TX2 ( -24 0 0 ) ( -24 128 0 ) ( -24 0 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 -56 0 ) ( 0 -56 128 ) ( 128 -56 0 ) t10/wood015 0 0 0 1 1 ;TX1 } ; Brush 177 ; Map structure:g[2] -> poly:p[178] { ( 0 0 32 ) ( 0 128 32 ) ( 128 0 32 ) t10/wood015 0 0 0 1 1 ;TX1 ( -8 0 0 ) ( -8 0 128 ) ( -8 128 0 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 -200 0 ) ( 128 -200 0 ) ( 0 -200 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t10/wood015 0 0 0 1 1 ;TX2 ( -24 0 0 ) ( -24 128 0 ) ( -24 0 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 -216 0 ) ( 0 -216 128 ) ( 128 -216 0 ) t10/wood015 0 0 0 1 1 ;TX1 } ; Brush 178 ; Map structure:g[2] -> poly:p[179] { ( 0 0 80 ) ( 0 128 80 ) ( 128 0 208 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 0 336 ) ( 0 128 336 ) ( 128 0 208 ) t10/wood015 0 0 0 1 1 ;TX1 ( -16 0 80 ) ( -16 128 80 ) ( 112 0 80 ) t10/wood015 16 0 0 1 1 ;TX1 ( 272 0 0 ) ( 272 0 128 ) ( 272 128 0 ) t10/wood015 0 0 0 1 1 ;TX1 ( -16 -496 0 ) ( 112 -496 0 ) ( -16 -496 128 ) t10/wood015 16 0 0 1 1 ;TX2 ( -16 0 0 ) ( 112 0 0 ) ( -16 128 0 ) t10/wood015 16 0 0 1 1 ;TX2 ( -16 0 0 ) ( -16 128 0 ) ( -16 0 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( -16 -512 0 ) ( -16 -512 128 ) ( 112 -512 0 ) t10/wood015 16 0 0 1 1 ;TX1 } ; Brush 179 ; Map structure:g[2] -> poly:p[180] { ( 0 0 -416 ) ( 0 128 -544 ) ( 128 0 -416 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 0 48 ) ( 0 128 48 ) ( 128 0 48 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 0 0 ) ( 0 0 128 ) ( 0 128 0 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 -448 0 ) ( 128 -448 0 ) ( 0 -448 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t10/wood015 0 0 0 1 1 ;TX2 ( -16 0 0 ) ( -16 128 0 ) ( -16 0 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 -496 0 ) ( 0 -496 128 ) ( 128 -496 0 ) t10/wood015 0 0 0 1 1 ;TX1 } ; Brush 180 ; Map structure:g[2] -> poly:p[181] { ( 0 0 -416 ) ( 0 128 -544 ) ( 128 0 -416 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 0 48 ) ( 0 128 48 ) ( 128 0 48 ) t10/wood015 0 0 0 1 1 ;TX1 ( 272 0 0 ) ( 272 0 128 ) ( 272 128 0 ) t10/wood015 0 0 0 1 1 ;TX1 ( 0 -448 0 ) ( 128 -448 0 ) ( 0 -448 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t10/wood015 0 0 0 1 1 ;TX2 ( 256 0 0 ) ( 256 128 0 ) ( 256 0 128 ) t10/wood015 0 0 0 1 1 ;TX2 ( 0 -496 0 ) ( 0 -496 128 ) ( 128 -496 0 ) t10/wood015 0 0 0 1 1 ;TX1 } ; Brush 181 ; Map structure:g[2] -> poly:p[182] { ( 0 0 -432 ) ( -128 0 -432 ) ( 0 128 -560 ) t2/carpet021 0 0 90 1 1 ;TX1 ( 0 0 32 ) ( -128 0 32 ) ( 0 128 32 ) t2/carpet021 0 0 90 1 1 ;TX1 ( 256 0 0 ) ( 256 -128 0 ) ( 256 0 128 ) t2/carpet021 0 0 90 1 1 ;TX1 ( 0 -448 0 ) ( 0 -448 128 ) ( -128 -448 0 ) t2/carpet021 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 128 0 ) ( -128 0 0 ) t2/carpet021 0 0 90 1 1 ;TX2 ( 0 0 0 ) ( 0 0 128 ) ( 0 -128 0 ) t2/carpet021 0 0 90 1 1 ;TX2 ( 0 -496 0 ) ( -128 -496 0 ) ( 0 -496 128 ) t2/carpet021 0 0 90 1 1 ;TX1 } ; Brush 182 ; Map structure:g[2] -> poly:p[183] { ( 0 0 128 ) ( 0 128 128 ) ( 128 0 128 ) t10/wood010 0 0 0 1 1 ;TX1 ( -512 0 0 ) ( -512 0 128 ) ( -512 128 0 ) t10/wood010 0 0 0 1 1 ;TX1 ( 0 256 0 ) ( 128 256 0 ) ( 0 256 128 ) t12/bookshelf 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t12/bookshelf 0 0 0 1 1 ;TX2 ( -640 0 0 ) ( -640 128 0 ) ( -640 0 128 ) t10/wood008 0 0 0 1 1 ;TX2 ( 0 224 0 ) ( 0 224 128 ) ( 128 224 0 ) t12/bookshelf 0 0 0 1 1 ;TX1 } ; Brush 183 ; Map structure:g[2] -> poly:p[184] { ( 0 0 8 ) ( 0 128 8 ) ( 128 0 8 ) t10/wood010 0 0 0 1 1 ;TX1 ( -832 0 0 ) ( -832 0 128 ) ( -832 128 0 ) t10/wood010 0 0 0 1 1 ;TX1 ( -848 0 0 ) ( -848 128 0 ) ( -848 0 128 ) t10/wood010 0 0 0 1 1 ;TX2 ( 0 -368 0 ) ( 128 -368 0 ) ( 0 -368 128 ) t10/wood010 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t10/wood010 0 0 0 1 1 ;TX2 ( 0 -464 0 ) ( 0 -464 128 ) ( 128 -464 0 ) t10/wood010 0 0 0 1 1 ;TX1 } ; Brush 184 ; Map structure:g[2] -> poly:p[185] { ( 0 0 8 ) ( 128 0 8 ) ( 0 128 8 ) t2/carpet021 0 0 0 1 1 ;TX2 ( -832 0 0 ) ( -832 0 128 ) ( -832 128 0 ) t2/carpet021 0 0 0 1 1 ;TX1 ( -848 0 0 ) ( -848 128 0 ) ( -848 0 128 ) t2/carpet021 0 0 0 1 1 ;TX2 ( 0 0 16 ) ( 0 128 16 ) ( 128 0 16 ) t2/carpet021 0 0 0 1 1 ;TX1 ( 0 -368 0 ) ( 128 -368 0 ) ( 0 -368 128 ) t2/carpet021 0 0 0 1 1 ;TX2 ( 0 -464 0 ) ( 0 -464 128 ) ( 128 -464 0 ) t2/carpet021 0 0 0 1 1 ;TX1 } ; Brush 185 ; Map structure:g[2] -> poly:p[186] { ( 0 0 8 ) ( 0 128 8 ) ( 128 0 8 ) t10/wood010 0 0 0 1 1 ;TX1 ( -832 0 0 ) ( -832 128 0 ) ( -832 0 128 ) t10/wood010 0 0 0 1 1 ;TX2 ( -768 0 0 ) ( -768 0 128 ) ( -768 128 0 ) t10/wood010 0 0 0 1 1 ;TX1 ( 0 -368 0 ) ( 128 -368 0 ) ( 0 -368 128 ) t10/wood010 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t10/wood010 0 0 0 1 1 ;TX2 ( 0 -464 0 ) ( 0 -464 128 ) ( 128 -464 0 ) t10/wood010 0 0 0 1 1 ;TX1 } ; Brush 186 ; Map structure:g[2] -> poly:p[187] { ( 0 0 8 ) ( 128 0 8 ) ( 0 128 8 ) t2/carpet021 0 0 0 1 1 ;TX2 ( -832 0 0 ) ( -832 128 0 ) ( -832 0 128 ) t2/carpet021 0 0 0 1 1 ;TX2 ( 0 0 16 ) ( 0 128 16 ) ( 128 0 16 ) t2/carpet021 0 0 0 1 1 ;TX1 ( -768 0 0 ) ( -768 0 128 ) ( -768 128 0 ) t2/carpet021 0 0 0 1 1 ;TX1 ( 0 -368 0 ) ( 128 -368 0 ) ( 0 -368 128 ) t2/carpet021 0 0 0 1 1 ;TX2 ( 0 -464 0 ) ( 0 -464 128 ) ( 128 -464 0 ) t2/carpet021 0 0 0 1 1 ;TX1 } ; Brush 187 ; Map structure:g[2] -> poly:p[188] { ( 0 0 8 ) ( 0 128 8 ) ( 128 0 8 ) t10/wood010 0 0 0 1 1 ;TX1 ( -848 0 0 ) ( -848 0 128 ) ( -848 128 0 ) t10/wood010 0 0 0 1 1 ;TX1 ( 0 -368 0 ) ( 128 -368 0 ) ( 0 -368 128 ) t10/wood010 0 0 0 1 1 ;TX2 ( 0 0 0 ) ( 128 0 0 ) ( 0 128 0 ) t10/wood010 0 0 0 1 1 ;TX2 ( -896 0 0 ) ( -896 128 0 ) ( -896 0 128 ) t10/wood010 0 0 0 1 1 ;TX2 ( 0 -464 0 ) ( 0 -464 128 ) ( 128 -464 0 ) t10/wood010 0 0 0 1 1 ;TX1 } ; Brush 188 ; Map structure:g[2] -> poly:p[189] { ( 0 0 8 ) ( 128 0 8 ) ( 0 128 8 ) t2/carpet021 0 0 0 1 1 ;TX2 ( -848 0 0 ) ( -848 0 128 ) ( -848 128 0 ) t2/carpet021 0 0 0 1 1 ;TX1 ( 0 0 16 ) ( 0 128 16 ) ( 128 0 16 ) t2/carpet021 0 0 0 1 1 ;TX1 ( 0 -368 0 ) ( 128 -368 0 ) ( 0 -368 128 ) t2/carpet021 0 0 0 1 1 ;TX2 ( -896 0 0 ) ( -896 128 0 ) ( -896 0 128 ) t2/carpet021 0 0 0 1 1 ;TX2 ( 0 -464 0 ) ( 0 -464 128 ) ( 128 -464 0 ) t2/carpet021 0 0 0 1 1 ;TX1 } ; Brush 189 ; Map structure:g[2] -> poly:p[190] { ( 0 0 912 ) ( 0 128 912 ) ( 128 0 1040 ) t5/g_3 0 0 0 1 1 ;TX1 ( 0 0 -848 ) ( 0 128 -848 ) ( 128 0 -976 ) t5/g_3 0 0 0 1 1 ;TX1 ( 0 0 24 ) ( 0 128 24 ) ( 128 0 24 ) t5/g_3 0 0 0 1 1 ;TX1 ( -864 0 -8 ) ( -864 0 120 ) ( -864 128 -8 ) t5/g_3 0 -8 0 1 1 ;TX1 ( 0 -384 -8 ) ( 128 -384 -8 ) ( 0 -384 120 ) t5/g_3 0 -8 0 1 1 ;TX2 ( 0 0 8 ) ( 128 0 8 ) ( 0 128 8 ) t5/g_3 0 0 0 1 1 ;TX2 ( -896 0 -8 ) ( -896 128 -8 ) ( -896 0 120 ) t5/g_3 0 -8 0 1 1 ;TX2 ( 0 -448 -8 ) ( 0 -448 120 ) ( 128 -448 -8 ) t5/g_3 0 -8 0 1 1 ;TX1 } } ; Entity 1 ; Entities:g[1] -> info_player_deathmatch:e[1] { "classname" "info_player_deathmatch" "spawnflags" "0" "origin" "32 32 24" "angle" "-0" } ; Entity 2 ; Entities:g[1] -> misc_eastertank:e[2] { "classname" "misc_eastertank" "spawnflags" "0" "origin" "160 -464 32" "angle" "90" }